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Background and Significance

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Abstract

The modern field of instructional design is like others that are based on high technology—dynamic and progressively complex so there’s always a new concept, procedure or software package coming along. One of the latest concepts to become part of the field is that of learning objects. Associated fields such as software engineering have the related concept of object oriented design and programming. In their text Programming Concepts in Java, J.N. Patterson, Hume and Christine Stephenson define an object as “An object is a set of data and the methods which operate on that data” ( Patterson Hume and Stephenson 1998, p. 11).

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References

  • Boyle, T. (2006). The design and development of second generation learning objects. In E. Pearson & P. Bohman (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 2–12). Chesapeake, VA: AACE.

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  • LTSC. (2000). Standards for the learning technology glossary. Working draft, IEEE P1484.3, Learning Technology Standards Committee (LTSC). Retrieved from http://ltsc.ieee.org/doc/.

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  • Polsani, P. (2003). Use and abuse of reusable learning objects. Journal of Digital Information, 3(4). Retrieved August 6, 2009, from http://journals.tdl.org/jodi/article/view/89/88.

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© 2016 Springer International Publishing Switzerland

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Frantiska, J.J. (2016). Background and Significance. In: Creating Reusable Learning Objects. SpringerBriefs in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-32889-8_1

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  • DOI: https://doi.org/10.1007/978-3-319-32889-8_1

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  • Publisher Name: Springer, Cham

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