Virtual Reality Based System for Investigation of Peripheral Vestibular Function
A prototype of virtual reality based system for investigation of peripheral vestibular function was presented. The system uses low cost head-mounted display (HMD) Oculus Rift 1 with built-in head orientation tracker and custom developed software. There were two virtual reality based tests implemented for investigation of peripheral vestibular function: subjective visual vertical and head tilt. HMD allowed to extend the tests by inclusion of dynamic 3D type disturbances. 38 normal subjects participated in the pilot study and were screened by using the proposed and reference methods. The experimental results suggest that virtual reality system Oculus Rift is able to generate the required visual stimuli and measure orientation parameters during subjective vertical tests. The research should be extended by inclusion of subjects with vestibular dysfunction.
KeywordsHead-mounted display Oculus rift Subjective vertical test Head tilt test
Unable to display preview. Download preview PDF.
- 1.Rine R. M., Schubert M. C., Whitney S. L. et al. (2013) Vestibular function assessment using the NIH Toolbox. Neurology Mar 12;80 (11 Suppl 3): S25-31Google Scholar
- 2.Pavan T. Z., Funabashi M., Carneiro J.A., et al. (2012) Software for subjective visual vertical assessment: an observational cross-sectional study. Otorhinolaryngol. Oct;78(5):51-8Google Scholar
- 3.Funabashi M., Santos-Pontelli T. E. G. Colafêmina, et al. (2012) A new method to analyze the subjective visual vertical in patients with bilateral vestibular dysfunction. Clinics (Sao Paulo) 67 (10): 1127-1131Google Scholar
- 4.Diniz-Filho A., Boer E.R., Gracitelli C.P., et al. (2015) Evaluation of Postural Control in Patients with Glaucoma Using a Virtual Reality Environment. Ophthalmology 122 (6):1131-8Google Scholar
- 5.Kim J., Chung C.Y.L., Nakamura S., et al. (2015) The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception. Front Psychol, 6 (March):1-7Google Scholar
- 6.Xu X., Chen K.B., Lin J-H., Radwin R.G. (2015) The accuracy of the Oculus Rift virtual reality head-mounted display during cervical spine mobility measurement. J Biomech 48 (4):721-4Google Scholar
- 7.Geisinger D., Ferreira E., Suarez A., Suarez H. (2010) Head tilt response: A complementary test to the Subjective Visual Vertical. J Vestib Res Equilib Orientat 20 (5):381-9Google Scholar
- 8.Zwergal A., Rettinger N., Frenzel C., et al. (2009) A bucket of static vestibular function. Neurology 72 (19): 1689-92Google Scholar
- 9.McCaslin D.L., Jacobson GP. (2009) Current Role of The Videonystagmography Examination in the Context of the Multidimensional Balance Function Test Battery. Seminars in Hearing 30 (4) 242-253Google Scholar
- 10.VertiTest - test for the otolithic function at http://www.difra.be/eng/Balance-systems/SSV/VertiTest
- 11.Mora R., Cesarani A., Meloni F., et al. (2004) Diagnosis of Acute Unilateral Vestibular Deficit by Virtual Reality. Int Tinnitus J 10(1):47-50Google Scholar
- 12.Ruddle, R. A. (2004) The effect of environment characteristics and user interaction on levels of virtual environment sickness. Proceedings of IEEE Virtual Reality 11: 141–148Google Scholar