Abstract
City Games as a method for city making, their evolution and future. Gaming is rarely involved in the creation of our environment, but has plenty of unexplored potential: games combine the social and spatial dimensions of self-organizing urban processes, and serve as an interface between more abstract decision-making and material city-making. City Games, designed for and applied to pressing urban questions, are a radical new tool for planning by playfully negotiating potential collaborations and existing conflicts between the real ‘players’ involved in each urban question. By transforming serious issues into a playful and engaging (although no less serious) experience, city gaming unlocks difficult conversations and helps build active communities. Parameters provided by topological data can be combined in an operational form in gaming, while social and design parameters are extracted from it: the interactive and iterative nature of city gaming encourages the development of collective intelligence derived from the real lives of players. The data comes together at the end of the game as an urban game plan. Play the City Foundation presents Generative City Gaming: an innovative urban planning and design method built on the tradition of serious gaming. This paper traces the evolution of City Gaming through site-specific case studies.
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Participatory budgeting (PB) is a process of democratic deliberation and decision-making, and a type of participatory democracy, in which ordinary people decide how to allocate part of a municipal or public budget. The first full participatory budgeting process was developed in the city of Porto Alegre, Brazil, starting in 1989.
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Tan, E. (2016). The Evolution of City Gaming. In: Portugali, J., Stolk, E. (eds) Complexity, Cognition, Urban Planning and Design. Springer Proceedings in Complexity. Springer, Cham. https://doi.org/10.1007/978-3-319-32653-5_15
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DOI: https://doi.org/10.1007/978-3-319-32653-5_15
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