Abstract
A common problem seen in educational games is a lack of tight integration of educational content within the ‘fun’ portion of the game. We propose and test an educational game using the Shoot’em Up genre as a template for gameplay in which the educational content within the game is constantly presented to the user with the goal of ensuring that this content feels integral to the game. The goal is to enhance the appeal and fun factor of the game in the hope of increasing a learner’s motivation to play the game, thus increasing their exposure to the contained educational content.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ahmad, M., Rahim, L.A., Arshad, N.I.: A review of educational games design frameworks: an analysis from software engineering. In: International Conference on Computer and Information Sciences (ICCOINS), pp. 1–6 (2014)
Peirce, N., Conlan, O., Wade, V.: Adaptive educational games: providing non-invasive personalised learning experiences. In: Second IEEE International Conference on Digital Games and Intelligent Toys Based Education, pp. 28–35 (2008)
Thomas, J.M., Young, R.M.: Annie: automated generation of adaptive learner guidance for fun serious games. IEEE Trans. Learn. Technol. 3(4), 329–343 (2010)
Backlund, P., Hendrix, M.: Educational games - Are they worth the effort? a literature survey of the effectiveness of serious games. In: 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp. 1–8 (2013)
Virvou, M., Katsionis, G., Manos, K.: Combining software games with education: evaluation of its educational effectiveness. Educ. Technol. Soc. 8(2), 54–65 (2005)
Wideman, H.H., Owston, R.D., Brown, C., Kushniruk, A., Ho, F., Pitts, K.C.: Unpacking the potential of educational gaming: a new tool for gaming research. Simul. Gaming 38(1), 10–30 (2007)
Frazer, A.: Towards better gameplay in educational computer games: a Ph.D. thesis. PHD Thesis, University of Southampton (2010)
Kafai, Y.B.: Playing and making games for learning instructionist and constructionist perspectives for game studies. Games Cult. 1(1), 36–40 (2006)
Hwang, G.-J., Wu, P.-H.: Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010: Colloquium. Br. J. Educ. Technol. 43(1), E6–E10 (2012)
Dondlinger, M.J.: Educational video game design: a review of the literature. J. Appl. Educ. Technol. 4(1), 21–31 (2007)
Kozuki, K., Imachi, M., Ueno, M., Tsubokura, A., Tsushima, K.: Computer game and educational system. In: International Conference on Computers in Education, Proceedings, vol. 2, pp. 1377–1381 (2002)
Fisch, S.M.: Making educational computer games educational. In: Proceedings of the 2005 Conference on Interaction Design and Children, New York, NY, USA, pp. 56–61 (2005)
Acknowledgment
This material is based upon work supported in part by the National Science Foundation under grant number IIA-1329469.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Brown, B., Dascalu, S. (2016). Educational Gaming: Improved Integration Using Standard Gaming Genres. In: Latifi, S. (eds) Information Technology: New Generations. Advances in Intelligent Systems and Computing, vol 448. Springer, Cham. https://doi.org/10.1007/978-3-319-32467-8_35
Download citation
DOI: https://doi.org/10.1007/978-3-319-32467-8_35
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-32466-1
Online ISBN: 978-3-319-32467-8
eBook Packages: EngineeringEngineering (R0)