Abstract
Many applications in the field of computer graphics are becoming more complex and require more accurate simplification of the surface meshes. This need is due to reasons of rendering speed, the capacity the backup and the transmission speed 3D models over networks. We presented four basic methods for simplifying meshes that are proposed in recent years. The result obtained by the implementation of these methods will be the subject of a comparative study. This study aims to evaluate these methods in terms of preserving the topology and speed.
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Taime, A., Saaidi, A., Satori, K. (2016). Comparative Study of Mesh Simplification Algorithms. In: El Oualkadi, A., Choubani, F., El Moussati, A. (eds) Proceedings of the Mediterranean Conference on Information & Communication Technologies 2015. Lecture Notes in Electrical Engineering, vol 380. Springer, Cham. https://doi.org/10.1007/978-3-319-30301-7_30
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DOI: https://doi.org/10.1007/978-3-319-30301-7_30
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