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Innovation

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Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

This chapter presents a framework for innovation and its important attributes and methods that are likely to make a difference. The innovation-research duality will be discussed. Traditional research is based on the demonstration of a claim. Similarly, innovation is based on the investigation of appropriate possible futures and the demonstration that they are viable. In addition, I claim that innovation can greatly be supported by incremental design, development, and integration of tangible interactive systems (TISs) in our society. The city of the future will be taken as an example to illustrate the various concepts, methods, and tools that support innovation.

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Notes

  1. 1.

    The term “AUTOS” stands for Artifact, User, Task, Organization, and Situation. It defines a framework useful for human-centered designers (see Chap. 3 of this book; and Boy, 2011, 2013).

  2. 2.

    It should be noted that, prior to connecting with Apple, Tony Fadell went to Microsoft, and his proposal was turned down because they did not believe that idea could make any money.

  3. 3.

    Ethnography comes from the Greek ethnos (i.e., people) and graphein (i.e., writing).

  4. 4.

    Wilhelm Johannsen proposed the distinction between phenotype and genotype to denote the difference between the heredity of an organism and what it produces (Johannsen 1911).

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Boy, G.A. (2016). Innovation. In: Tangible Interactive Systems. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-30270-6_4

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  • DOI: https://doi.org/10.1007/978-3-319-30270-6_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-30269-0

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