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Introduction

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Tangible Interactive Systems

Part of the book series: Human–Computer Interaction Series ((HCIS))

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Abstract

Hiroshi Ishii was the first human-computer interaction (HCI) scientist to design seamless interfaces between humans, digital information, and the physical environment. He and his team were seeking to change the “painted bits” of graphical user interfaces to “tangible bits” by giving physical form to digital information (Ishii and Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI conference on human factors in computing systems (CHI ‘97). ACM Digital Library, pp 234–241, 1997).

We need to distinguish between this purely HCI concept of tangible user interfaces (TUIs) (https://en.wikipedia.org/wiki/Tangible_user_interface) (Ullmer and Ishii, Emerging frameworks for tangible user interfaces. In: Carroll JM (ed) Human-computer interaction in the new millennium. Addison-Wesley, New York, pp 579–601, 2001) and tangible interactive systems (TISs) taking into account the tangibility of systems and not only the user interface enabling interaction with digital information through the physical environment. In addition, TISs are presented as a grounding concept for human-centered design (HCD) and systems engineering. The concept of TIS goes far beyond the concept of TUI and addresses large complex systems. Within the context of aerospace complex systems design and management, I recently proposed the shift from automation to tangible interactive objects (Boy, Ann Rev Control:1–11, 2014). In fact, the concept of “system” is more appropriate than the concept of “object” because it encapsulates objects, processes, and people. Systems can be abstract or concrete and have functions and structures; they include software and hardware. In addition, HCD that puts humans at the center of the design process differs from traditional human factors and ergonomics (HFE) that are commonly taken into account after the engineering process. Tangibility needs to be understood from a physical as well as a figurative point of view.

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Notes

  1. 1.

    This quote comes from “A la recherche du temps perdu” (In search for lost time), a novel in seven volumes by Marcel Proust (1871–1922). This work was published in France between 1913 and 1927 (first volume by the Grasset Publishers and then by many others).

  2. 2.

    https://en.wikipedia.org/wiki/Tangible_user_interface

  3. 3.

    People’s activity is taken in the ethnomethodology sense (i.e., what people actually do) and not on tasks (i.e., what people are prescribed to do). This distinction between task and activity was already described to define the cognitive function representation for the implementation of cognitive function analysis (Boy 1998b, 2011, 2013), as well as activity theory (Leont’ev 1981; Kaptelinin 1995). The concept of activity is related to Ochanine’s concept of operative image (Paris I Seminar on D. Ochanine’s Operative Image 1981). More recently, exploring the social aspects of interactive systems, Paul Dourish proposed the foundations of a phenomenological approach to human-computer interaction through embodied interaction (Dourish 2004). The concept of activity has then to be understood as both cognitive and embodied.

  4. 4.

    The term “practice” is used in this book to talk about activity. This interpretation is based on practice theory. Practice theory focuses on how people’s purposes and intentions contribute to shape and change their environment. It is strongly based on Pierre Bourdieu’s sociological work (Bourdieu 1980), and more specifically the notion of “habitus” (i.e., permanent embodiment of social order). Practice theory is intimately related to ethnography. I will use the same meaning when I will introduce the “maturity of practice” concept.

  5. 5.

    http://dictionary.reference.com/browse/tangible

  6. 6.

    Humanity should be understood in the sense of human condition, that is human existence in harmony with nature and our growing sociotechnical world.

  7. 7.

    http://www.eurocontrol.int/sites/default/files/article/content/documents/official-documents/reports/201306-challenges-of-growth-2013-task-4.pdf

  8. 8.

    Next Generation Air Transportation System.

  9. 9.

    Single European Sky Air Traffic Management Research.

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Boy, G.A. (2016). Introduction. In: Tangible Interactive Systems. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-30270-6_1

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  • DOI: https://doi.org/10.1007/978-3-319-30270-6_1

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