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How Fun Can a Serious Game Be?

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Serious Games, Interaction, and Simulation ( 2015)

Abstract

This paper will explore how fun can be and might be designed into serious games for children. Three projects are described and then the tensions around designing for fun and education are unpicked with consideration of the roles of children in the design of these serious games.

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References

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Acknowledgments

Thanks to the ChiCI team members who have assisted in bringing these thoughts together.

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Correspondence to Janet C. Read .

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© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Read, J.C. (2016). How Fun Can a Serious Game Be?. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_3

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  • DOI: https://doi.org/10.1007/978-3-319-29060-7_3

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-29059-1

  • Online ISBN: 978-3-319-29060-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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