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Games’ “Social Tech Booster”

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Abstract

The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games’ development.

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Correspondence to Tiago Cardoso .

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© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Cardoso, T., Santos, V., Santos, C., Barata, J. (2016). Games’ “Social Tech Booster”. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_18

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  • DOI: https://doi.org/10.1007/978-3-319-29060-7_18

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-29059-1

  • Online ISBN: 978-3-319-29060-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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