Abstract
This chapter examines how interaction design methods can be applied in the curating of (new) media art in particular by developing new practices of networked curating and audience activities. These practices reflect on changes in the modes of cultural production, particularly those related to the Internet and the impact on the work of the curator. They aim to both reflect the content of the exhibition and extend the artworks by including their behaviors and characteristics. They examine how curating can occur with the use of technologies and offer new modes of engagement for audiences. In the following sections I discuss these issues drawing on two examples from my curatorial practice. The first example explores the use of augmented reality as part of the curatorial process, which is used to present artworks simultaneously online and within a gallery. The artwork necessitated that the audience interact via the use of their smartphones. The second uses scenarios – a methodology from interaction design – as part of the curatorial process to engage the artists and audience to the conceptual narrative of the exhibition.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
www.tumblr.com – a social networking website that allowed for it’s users to create and share content easily through an online dashboard.
- 2.
Plus.google.com – A social networking site created by Google.
- 3.
www.facebook.com – an online social networking website that allowed users to interact with one another and post content.
- 4.
On social media sites such as Facebook and Twitter, users can gather friends or followers, whom act as audience for artists.
- 5.
www.cerma.de/ – an online art gallery experimenting with 3D virtual space.
- 6.
www.the-widget-art-gallery.blogspot.ie – a mini art gallery designed to be exhibited on a smartphone.
- 7.
www.domain-gallery.net – an online gallery curated by artist Manuel Fernández.
- 8.
- 9.
Lazzarato outlines the term “immaterial labor” as the immaterial forms of production that involves information systems and communication networks.
- 10.
The curator designed a custom app using the developer tools for the augmented reality app Layar – www.layar.com.
- 11.
The full scenario can be read at: http://resonate.io/2015/projects/the-new-black/.
References
Bødker S (2000) Scenarios in user-centred design – setting the stage for reflection and action. Interact Comput 13(1):61–75
Candy L, Ferguson S (eds) (2014) Interactive experience in the digital age: evaluating new art practice, Springer series on cultural computing. Springer, London. ISBN 978-3-319-04509-2
Carroll J (1999) Five reasons for scenario-based design. In: Proceedings of the 32nd International conference on System Sciences in Hawaii, USA. IEEE Proceedings of the 32nd Hawaii International conference on System Sciences, Five Reasons for Scenario-Based Design, John M. Carroll
Crabtree A (2003) Designing collaborative systems: a practical guide to ethnography. Springer, Secaucus
Funken P (2004) Curators – just more lice on the artist’s Bum. In: Tischler U, Tannert C (eds) MIB-men in black: handbook of curatorial practice. Revolver Books, Berlin
Graham B, Cook S (2010) Rethinking curating: art after new media. MIT Press, Cambridge, MA
Harker S (1995) The development of ergonomics standards for software. Appl Ergon 26(4):275–279. ISSN 0003–6870, http://dx.doi.org/10.1016/0003-6870(95)00032-8 (http://www.sciencedirect.com/science/article/pii/0003687095000328)
Höök K, Sengers P, Andersson G (2003) Sense and sensibility: evaluation and interactive art. In: Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI ‘03). ACM, New York, NY, USA, 241–248
Krysa J (ed) (2006) Curating immateriality: the work of the curator in the age of network systems. Autonomedia, New York
O’Neill P (2007) The curatorial turn. In: Rugg J, Segdwick M (eds) Issues in curating contemporary art and performance. Intellect, Bristol
Lazzarato M (1996) Immaterial labor. Generation Online. Available at: http://www.generation-online.org/c/fcimmateriallabour3.htm
Paul C (2008) New media in the white cube and beyond. MIT Press, Cambridge, MA
Preece J, Rogers Y, Sharp H (2002) Interaction design: beyond human-computer interaction, 2nd edn. Wiley, New York
Strömberg H, Valtteri P, Veikko I (2004) Interactive scenarios – building ubiquitous computing concepts in the spirit of participatory design. Pers Ubiquit Comput 8(3–4):200–207
Sweeney M, Maguire M, Shackel B (1993) Evaluating user-computer interaction: a framework. Int J Man Mach Studies 38(4):689–711. ISSN 0020-7373, http://dx.doi.org/10.1006/imms.1993.1032, http://www.sciencedirect.com/science/article/pii/S0020737383710321
Von Bismarck B (2004) Curating. In: Tischler U, Tannert C (eds) MIB- men in black: handbook of curatorial practice. Revolver Books, Berlin
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Murchú, N.O. (2016). A Designerly Way of Curating: Reflecting on Interaction Design Methods for Curatorial Practice. In: England, D., Schiphorst, T., Bryan-Kinns, N. (eds) Curating the Digital. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-28722-5_2
Download citation
DOI: https://doi.org/10.1007/978-3-319-28722-5_2
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-28720-1
Online ISBN: 978-3-319-28722-5
eBook Packages: Computer ScienceComputer Science (R0)