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A Designerly Way of Curating: Reflecting on Interaction Design Methods for Curatorial Practice

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Curating the Digital

Part of the book series: Springer Series on Cultural Computing ((SSCC))

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Abstract

This chapter examines how interaction design methods can be applied in the curating of (new) media art in particular by developing new practices of networked curating and audience activities. These practices reflect on changes in the modes of cultural production, particularly those related to the Internet and the impact on the work of the curator. They aim to both reflect the content of the exhibition and extend the artworks by including their behaviors and characteristics. They examine how curating can occur with the use of technologies and offer new modes of engagement for audiences. In the following sections I discuss these issues drawing on two examples from my curatorial practice. The first example explores the use of augmented reality as part of the curatorial process, which is used to present artworks simultaneously online and within a gallery. The artwork necessitated that the audience interact via the use of their smartphones. The second uses scenarios – a methodology from interaction design – as part of the curatorial process to engage the artists and audience to the conceptual narrative of the exhibition.

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Notes

  1. 1.

    www.tumblr.com – a social networking website that allowed for it’s users to create and share content easily through an online dashboard.

  2. 2.

    Plus.google.com – A social networking site created by Google.

  3. 3.

    www.facebook.com – an online social networking website that allowed users to interact with one another and post content.

  4. 4.

    On social media sites such as Facebook and Twitter, users can gather friends or followers, whom act as audience for artists.

  5. 5.

    www.cerma.de/ – an online art gallery experimenting with 3D virtual space.

  6. 6.

    www.the-widget-art-gallery.blogspot.ie – a mini art gallery designed to be exhibited on a smartphone.

  7. 7.

    www.domain-gallery.net – an online gallery curated by artist Manuel Fernández.

  8. 8.

    screensaver.metazoa.org/.

  9. 9.

    Lazzarato outlines the term “immaterial labor” as the immaterial forms of production that involves information systems and communication networks.

  10. 10.

    The curator designed a custom app using the developer tools for the augmented reality app Layar – www.layar.com.

  11. 11.

    The full scenario can be read at: http://resonate.io/2015/projects/the-new-black/.

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Correspondence to Nora O. Murchú .

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Murchú, N.O. (2016). A Designerly Way of Curating: Reflecting on Interaction Design Methods for Curatorial Practice. In: England, D., Schiphorst, T., Bryan-Kinns, N. (eds) Curating the Digital. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-28722-5_2

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  • DOI: https://doi.org/10.1007/978-3-319-28722-5_2

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-28720-1

  • Online ISBN: 978-3-319-28722-5

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