Skip to main content

Adaptable, Personalizable and Multi User Museum Exhibits

  • Chapter
Curating the Digital

Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

Two dimensional paintings were exhibited in museums and art galleries in the same manner since at least three centuries. However, the emergence of novel interactive technologies provides the opportunity to change this status quo. By 2006, according to the Institute for Museum and Library Services, 43 % of museum visits in the U.S. were remote. According to the Institute for the Future, “Emerging technologies are transforming everything that constitutes our notion of “reality” – our ability to sense our surroundings, our capacity to reason, our perception of the world”. In the present age, that technology is becoming mixed to the fabric of reality to offer novel experiences in Cultural Heritage Institutions. This work presents the design and implementation of a technological framework based on ambient intelligence to enhance visitor experiences within Heritage Institutions by augmenting two dimensional paintings. Among the major contributions of this chapter is the support of personalized multi user access to exhibits, facilitating also adaptation mechanisms for altering the interaction style and content based on the requirements of each Heritage Institution’s visitor. A standards compliant knowledge representation and the appropriate authoring tools guarantee the effective integration of this approach in any relevant context. The developed applications have been deployed within a simulation space of the FORTH-ICS AmI facility and evaluated by users in the context of a pilot study.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Bimber O, Coriand F, Kleppe A, Bruns E, Zollmann S, Langlotz T (2006) Superimposing pictorial artwork with projected imagery. In: ACM SIGGRAPH 2006 courses. ACM, p 10

    Google Scholar 

  • Definition of the CIDOC Conceptual Reference Model: http://www.cidoc-crm.org/docs/cidoc_crm_version_5.1-draft-2013May.pdf

  • Doulgeraki C, Partarakis N, Mourouzis A, Stephanidis C (2008) A development toolkit for unified web-based user interfaces. Comput Helping People Spec Needs 2008:346–353

    Article  Google Scholar 

  • Economou M, Meintani E (2011) Promising beginnings? Evaluating museum mobile phone apps. In: Rethinking technology in museums conference proceedings, pp 26–27

    Google Scholar 

  • Falk JH, Koran JJ, Dierking LD, Dreblow L (1985) Predicting visitor behavior. Curator: Mus J 28(4):249–258

    Article  Google Scholar 

  • Ferris K, Bannon L, Ciolfi L, Gallagher P, Hall T, Lennon M (2004) Shaping experiences in the hunt museum: a design case study. Proc Dis 2004:205–214

    Google Scholar 

  • Georgalis Y, Grammenos D, Stephanidis C (2009) Middleware for ambient intelligence environments: reviewing requirements and communication technologies. In: Stephanidis C (ed) UAHCI 2009, part II. LNCS, vol 5615. Springer, Heidelberg, pp 168–177

    Google Scholar 

  • Hornecker E, Stifter M (2006) Learning from interactive museum installations about interaction design for public settings. In: Proceedings of OZCHI ‘06. pp 135–142

    Google Scholar 

  • Kortbek KJ, Grønbæk K (2008) Interactive spatial multimedia for communication of art in the physical museum space. In: Proceedings of the 16th ACM international conference on Multimedia. ACM, pp 609–618

    Google Scholar 

  • Michou M, Bikakis A, Patkos T, Antoniou G, Plexousakis D (2009) A semantics-based user model for the support of personalized, context-aware navigational services. In: First international workshop on ontologies in interactive systems, 2008, ONTORACT ‘08, pp 41–50

    Google Scholar 

  • Nielsen J, Landauer TK (1993) A mathematical model of the finding of usability problems. In: Proceedings of the INTERACT‘93 and CHI‘93 conference on human factors in computing systems, ACM, pp 206–213

    Google Scholar 

  • Robertson T, Mansfield T, Loke L (2006) Designing an immersive environment for public use. In: Proceedings of PDC ’06, ACM, New York, pp 31–40

    Google Scholar 

  • Savidis A, Stephanidis C (2004) Unified user interface development: the software engineering of universally accessible interactions. Univ Access Inf Soc 3(3–4):165–193

    Article  Google Scholar 

  • Savidis A, Antona M, Stephanidis C (2005) A decision-making specification language for verifiable user-interface adaptation logic. Int J Softw Eng Knowl Eng 15(6):1063–1094

    Article  Google Scholar 

  • Schmidt A (2005) Interactive context-aware systems interacting with ambient intelligence. In: Riva G, Vatalaro F, Davide F, Alcañiz M (eds) Ambient intelligence, (part 3). IOS Press, Amsterdam, pp 159–178. http://www.ambientintelligence.org

  • Serrell B (1998) Paying attention: visitors and museum exhibitions. American Association of Museums, Washington, DC

    Google Scholar 

  • Stephanidis C (2001a) The concept of unified user interfaces. In: Stephanidis C (ed) User interfaces for all – concepts, methods, and tools. Lawrence Erlbaum Associates, Mahwah, pp 371–388. ISBN 0-8058-2967-9

    Google Scholar 

  • Stephanidis C (2001b) New perspectives into human – computer interaction. In: Stephanidis C (ed) User interfaces for all – concepts, methods, and tools. Lawrence Erlbaum Associates, Mahwah, pp 3–20, 760 pages. ISBN 0-8058-2967-9

    Google Scholar 

  • Stephanidis C (2012) Chapter 49: Human factors in ambient intelligence environments. In: Salvendy G (ed) Handbook of human factors and ergonomics, 4th edn. Wiley, New York, pp 1354–1373

    Chapter  Google Scholar 

  • Stephanidis C, Karagiannidis C, Koumpis A (1997) Decision making in intelligent user interfaces. In: Proceedings of the 2nd international conference on intelligent user interfaces, ACM, pp 195–202

    Google Scholar 

  • OWL Web Ontology Language Reference (2004) W3C recommendation, 10 Feb 2004. http://www.w3.org/TR/owl-ref/

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to N. Partarakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Partarakis, N., Antona, M., Stephanidis, C. (2016). Adaptable, Personalizable and Multi User Museum Exhibits. In: England, D., Schiphorst, T., Bryan-Kinns, N. (eds) Curating the Digital. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-28722-5_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-28722-5_11

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-28720-1

  • Online ISBN: 978-3-319-28722-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics