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Aligning Experientially Grounded Ontologies Using Language Games

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Book cover Graph Structures for Knowledge Representation and Reasoning (GKR 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9501))

Abstract

Ontology alignment is essential to enable communication in a multi-agent system where agents have heterogeneous ontologies. We use language games as a decentralised iterative ontology alignment solution in a multi-agent system where ontologies are grounded in measurements taken in a dynamic environment. Rather than attempting to ground ontologies through physical interaction, we design language game strategies that involve exchanging descriptions of the environment as graph patterns and interpreting descriptions using graph matching. These methods rely on structural similarity as evidence for ontology alignment. We compare various language game strategies with respect to communication overhead and alignment success and provide preliminary results which show that ontology alignment using language games that rely on descriptions alone can result in perfect alignments with only modest communication overhead. However, this requires that environmental dynamics are reasoned about when providing descriptions.

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Acknowledgments

The research reported in this paper is supported by an EPSRC Industrial CASE Award Ph.D. Studentship with Selex ES Ltd.

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Correspondence to Michael Anslow .

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Anslow, M., Rovatsos, M. (2015). Aligning Experientially Grounded Ontologies Using Language Games. In: Croitoru, M., Marquis, P., Rudolph, S., Stapleton, G. (eds) Graph Structures for Knowledge Representation and Reasoning. GKR 2015. Lecture Notes in Computer Science(), vol 9501. Springer, Cham. https://doi.org/10.1007/978-3-319-28702-7_2

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  • DOI: https://doi.org/10.1007/978-3-319-28702-7_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-28701-0

  • Online ISBN: 978-3-319-28702-7

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