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A Discussion Game for Grounded Semantics

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Theory and Applications of Formal Argumentation (TAFA 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9524))

Abstract

We introduce an argument-based discussion game where the ability to win the game for a particular argument coincides with the argument being in the grounded extension. Our game differs from previous work in that (i) the number of moves is linear (instead of exponential) w.r.t. the strongly admissible set that the game is constructing, (ii) winning the game does not rely on cooperation from the other player (that is, the game is winning strategy based), (iii) a single game won by the proponent is sufficient to show grounded membership, and (iv) the game has a number of properties that make it more in line with natural discussion.

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Notes

  1. 1.

    We say that there is a \( HTB \)-\( CB \) repeat iff \(\exists i,j \in \{1 \ldots n\} \exists A \in Ar : (M_i = HTB (A) \vee M_i = CB (A)) \wedge (M_j = HTB (A) \vee M_j = CB (A)) \wedge i \ne j\).

  2. 2.

    A move \( CONCEDE (B)\) is applicable iff the discussion contains a move \( HTB (A)\) and for every attacker A of B the discussion contains a move \( RETRACT (B)\), and the discussion does not already contain a move \( CONCEDE (B)\). A move \( RETRACT (B)\) is applicable iff the discussion contains a move \( CB (B)\) and there is an attacker A of B such that the discussion contains a move \( CONCEDE (A)\), and the discussion does not already contain a move \( RETRACT (B)\).

  3. 3.

    We write “a lowest number strategy” instead of “the lowest number strategy” as a lowest number strategy might not be unique due to different lowest numbered \(\mathtt {in}\)-labelled arguments being applicable at a specific point. In that case it suffices to pick an arbitrary one.

  4. 4.

    What we call an SGG game is called a “line of dispute” in [19].

  5. 5.

    A similar observation can be made for other tree-based proof procedures [11, 14].

  6. 6.

    As each move contains a single argument, this means the “communication complexity” (the total number of arguments that needs to be communicated) is also linear. This contrasts with the computational complexity of playing the game, which is polynomial (\(O(n^3)\), where n is the number of arguments) due to the fact that selecting the next move can have \(O(n^2)\) complexity (see [6] for details). This is still less than when applying Standard Grounded Game, whose overall complexity would be exponential (even if each move could be selected in just one step) due to the requirement of a winning strategy, which as we have seen can be exponential in size.

  7. 7.

    A discussion is won by P iff at the end of the game O is committed that the argument the discussion started with is labelled \(\mathtt {in}\).

  8. 8.

    That is, if one regards all arguments where O does not have any commitments to be labelled \(\mathtt {undec}\).

  9. 9.

    For instance, if a conclusion is considered justified in aspic+ [21, 26], does this imply the conclusion is also true?.

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Acknowledgements

This work has been supported by the Engineering and Physical Sciences Research Council (EPSRC, UK), grant ref. EP/J012084/1 (SAsSy project).

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Correspondence to Martin Caminada .

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Caminada, M. (2015). A Discussion Game for Grounded Semantics. In: Black, E., Modgil, S., Oren, N. (eds) Theory and Applications of Formal Argumentation. TAFA 2015. Lecture Notes in Computer Science(), vol 9524. Springer, Cham. https://doi.org/10.1007/978-3-319-28460-6_4

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  • DOI: https://doi.org/10.1007/978-3-319-28460-6_4

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