Abstract
The chapter demonstrates how the tabletop role-playing game has been combined with the elements of virtual reality for the purpose of experimental economics. The author describes the software employed in the experiments using virtual stores created for the project simulator of consumer market behaviour and demonstrates how it can be combined with the storyline of a tabletop role-playing game. Additionally, the chapter outlines the problems that can be encountered when conducting surveys with the use of virtual stores and proposes tabletop role-playing games as a solution to these problems.
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Borawski, M. (2016). Games Using Virtual Reality as a Tool in Economics Experiments. In: Nermend, K., Łatuszyńska, M. (eds) Selected Issues in Experimental Economics. Springer Proceedings in Business and Economics. Springer, Cham. https://doi.org/10.1007/978-3-319-28419-4_12
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DOI: https://doi.org/10.1007/978-3-319-28419-4_12
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