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Massively Multiplayer Online Role Playing Games and Digital Information Literacy

  • Ioanna Ersi Pervolaraki
  • Emmanouel Garoufallou
  • Rania Siatri
  • Georgia Zafeiriou
  • Sirje Virkus
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 552)

Abstract

A contemporary trend in video games are the Massively Multiplayer Online Role Playing Games (MMORPGs). This paper presents a literature review on the literacy skills that can be developed by playing MMORPGs. The literature review is divided into four sections according to the topics that emerged: (a) definitions and various views of researchers about a digital literate person; (b) the impact of MMORPGs on online learning; (c) the potential of MMORPGs to improve digital information literacy and social skills; and, (d) the influence of MMORPGs on students’ language skills. The current paper contributes to the understanding of the use of MMORPGs to facilitate digital information literacy among adolescents. We also present the main problems and challenges libraries and educational institutions face when adopting MMORPGs.

Keywords

MMORPGs Literacy Language skills Social skills Information literacy Online learning Young adults Adolescents Literature review 

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Authors and Affiliations

  • Ioanna Ersi Pervolaraki
    • 1
    • 2
  • Emmanouel Garoufallou
    • 1
    • 2
  • Rania Siatri
    • 1
  • Georgia Zafeiriou
    • 1
  • Sirje Virkus
    • 3
  1. 1.Department of Library Science and Information SystemsAlexander Technological Educational Institute (ATEI) of ThessalonikiThessalonikiGreece
  2. 2.Alcala UniversityMadridSpain
  3. 3.Institute of Information StudiesTallinn UniversityTallinnEstonia

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