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A Question of Balance

The Benefits of Pattern-Recognition When Solving Problems in a Complex Domain

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Part of the book series: Lecture Notes in Computer Science ((TCCI,volume 9420))

Abstract

The dual-process theory of human cognition proposes the existence of two systems for decision-making: a slower, deliberative, problem-solving system and a quicker, reactive, pattern-recognition system. We alter the balance of these systems in a number of computational simulations using three types of agent equipped with a novel, hybrid, human-like cognitive architecture. These agents are situated in the stochastic, multi-agent Tileworld domain, whose complexity can be precisely controlled and widely varied. We explore how agent performance is affected by different balances of problem-solving and pattern-recognition, and conduct a sensitivity analysis upon key pattern-recognition system variables. Results indicate that pattern-recognition improves agent performance by as much as 36.5 % and, if a balance is struck with particular pattern-recognition components to promote pattern-recognition use, performance can be further improved by up to 3.6 %. This research is of interest for studies of expert behaviour in particular, and AI in general.

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Notes

  1. 1.

    With respect to both the number of positions and the amount of information within each position.

  2. 2.

    See [28] for a detailed comparison of ACT-R and CHREST’s LTM implementation.

  3. 3.

    South and west are represented by negative numbers.

  4. 4.

    See [18, 26] for further details of these mechanisms.

  5. 5.

    A square in Tileworld can only contain one item (see Sect. 2), one item-on-square pattern encodes one item and the agent doesn’t encode its own location.

  6. 6.

    Due to an error in the simulation code used in a previous version of this paper [27], the results reported in this section consistently differ from those reported in the corresponding section of [27] by a factor of 10. The results reported in this section use a rectified version of the simulation code and are correct.

  7. 7.

    All F and p values for the effects discussed are equal to those outlined for average frequency of pattern-recognition system use.

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Lloyd-Kelly, M., Gobet, F., Lane, P.C.R. (2015). A Question of Balance. In: Nguyen, N., Kowalczyk, R., Duval, B., van den Herik, J., Loiseau, S., Filipe, J. (eds) Transactions on Computational Collective Intelligence XX . Lecture Notes in Computer Science(), vol 9420. Springer, Cham. https://doi.org/10.1007/978-3-319-27543-7_11

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