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Intellectual Property Protection of 3D Printing Using Secured Streaming

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Abstract

3D printing technology is a new and emerging technology which is capable of changing the world. However, an easy access to 3D printing technology makes a convenient way to illegally reproduce physical objects regardless of copyrights, license, and royalty payments. As 3D printing of physical things at home might become the “new normal,” it will pose threats to traditional intellectual property laws, which were created in an era when copyright infringement of physical objects, or also defined as “physibles,” was yet to come. The authors have brought forward the legal issues and have attempted to describe a unique technical solution—secured streaming which solves or at least partially solves the problem of copyrights in 3D printing. The proposed solution provides a possibility for a copyright owner to limit the number of 3D prints. He can specify the number of copies that are allowed for the manufacturer or an end user to produce. Moreover, secured streaming has detective and protective controls to detect information system compromises and to stop streaming of 3D designs to 3D printers.

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Notes

  1. 1.

    Bradshaw et al. (2010), pp. 7–8.

  2. 2.

    Ibid.

  3. 3.

    Stahl (2013), pp. 3–4.

  4. 4.

    Howells (2014), p. 13.

  5. 5.

    Weinberg (2013), p. 1.

  6. 6.

    New Balance (2013). Press release: New Balance Pushes the Limits of Innovation with 3D Printing. Available at: http://www.newbalance.com/press-releases/id/press_2013_New_Balance_Pushes_Limits_of_Innovation_with_3D_Printing.html (accessed 20.08.2015).

  7. 7.

    See examples of high-end 3D designs from Francis Bitonti Studio web page. Available at: http://www.francisbitonti.com/ (accessed 20.08.2015).

  8. 8.

    The online peer-to-peer sharing site, The Pirate Bay, launched a category for 3D designs called “physibles.” See, for example: Walters (2012).

  9. 9.

    Doherty (2012), p. 358.

  10. 10.

    Dasari (2013), p. 279.

  11. 11.

    Twomey (2014), p. 33.

  12. 12.

    See: Dolinsky (2014), pp. 629–631. According to Dolinsky, there is no question in the copyrights of 3D printed objects, which are protected as “pictorial, graphical and sculptural works,” and the main question will be the copyrightability of CAD files. See also: Rideout (2011), pp. 167–168. Rideout on the contrary states in his work that the copyrightability question of a CAD file is conditional to the eligibility of copyright protection of the 3D printed object. According to Rideout, it is the CAD files that would likely fall under “pictorial, graphic and sculptural works” and more specifically under “technical drawings, diagrams and models.”

  13. 13.

    Gartner (2013). Press release: Gartner Reveals Top Predictions for IT Organizations and Users for 2014 and Beyond. Available at: http://www.gartner.com/newsroom/id/2603215 (accessed 20.08.2015).

  14. 14.

    For example: Solid Edge from Siemens, Inventor from 3D Systems, Autodesk, Solid Works, etc.

  15. 15.

    Copinger and Skone James (2005), p. 1452.

  16. 16.

    Xiaoxiang Shi (2012), p. 533.

  17. 17.

    Sony Corporation of America v Universal City Studios, Inc., 464 U.S. 417 (1984), p. 431.

  18. 18.

    Merges et al. (2012), p. 720.

  19. 19.

    Nyman-Metcalf et al. (2014), p. 37.

  20. 20.

    Copinger and Skone James (2005), p. 481.

  21. 21.

    Copyright Act 1976, 17 U.S.C., Section 107.

  22. 22.

    Copinger and Skone James (2005), p. 481, and also see fn. 14 on that page where criticisms regarding the US approach and their contrast with the principle of statutory construction noscitur a sociis (i.e., that the meaning of a doubtful word may be ascertained by referring to the meaning of words associated with it) is discussed.

  23. 23.

    Khaosaeng (2014), p. 241.

  24. 24.

    Sony Corporation of America v Universal City Studios, Inc., 464 U.S. 417 (1984), p. 435.

  25. 25.

    Ibid, p. 441.

  26. 26.

    Ibid, p. 442.

  27. 27.

    For example, see Raval (2012), p. 98, where controversies regarding gaming consoles and rights of gamers to make modifications in the software are explored in the prism of dichotomies under US and Australian copyright laws.

  28. 28.

    Merges et al. (2012), p. 363.

  29. 29.

    As held in Metro-Golwyn-Mayer Studios Inc. v. Grokster, Ltd. Supreme Court of the United States 545 U.S. 913 (2005).

  30. 30.

    Haque (2008), p. 377. where the author discusses the case Metro-Goldwyn-Mayer v Grokster (9th Cir) 380 F.3d 1154 (2004).

  31. 31.

    Sony Corporation of America v Universal City Studios, Inc., 464 U.S. 417 (1984).

  32. 32.

    Karapapa (2011), p. 257.

  33. 33.

    Copinger and Skone James (2005), p. 568.

  34. 34.

    Merges et al. (2012), p. 608.

  35. 35.

    Giblin (2012), p. 639, where the author analyzes the situation in Australia.

  36. 36.

    Merges et al. (2012), p. 692.

  37. 37.

    Daly (2007), pp. 319–324, where the author has conducted a review of post-2005 peer-to-peer file sharing issues.

  38. 38.

    Akester (2005), p. 106.

  39. 39.

    CBS Songs Ltd v Amstrad Consumer Electronics Plc [1988] A.C. 1013.

  40. 40.

    Copinger and Skone James (2005), p. 449.

  41. 41.

    Monotti (2013), pp. 325–326.

  42. 42.

    Yan (2012), p. 123.

  43. 43.

    Copinger and Skone James (2005), pp. 450–451.

  44. 44.

    Savola (2014), pp. 285–286.

  45. 45.

    Ibid, p. 287.

  46. 46.

    Key-Matuszak (2013), p. 440.

  47. 47.

    Recording Industry Association of America v Diamond Multimedia Systems Inc 180 F. 3d 1072 (1999).

  48. 48.

    Ibid, p. 1079.

  49. 49.

    Merges et al. (2012), p. 712.

  50. 50.

    Dolinsky (2014), pp. 627–629.

  51. 51.

    Osborn (2014), p. 829.

  52. 52.

    Dolinsky (2014), pp. 629–631.

  53. 53.

    Ibid.

  54. 54.

    17 U.S.C. section 101.

  55. 55.

    Osborn (2014), p. 824.

  56. 56.

    Ibid, p. 829.

  57. 57.

    Ibid.

  58. 58.

    Dolinsky (2014), pp. 637–639.

  59. 59.

    Directive 2009/24/EC of the European Parliament and of the Council of 23 April 2009 on the legal protection of computer programs. OJ L 111/16, 5.5.2009, recital (7). The term “computer program” has been somewhat defined for the purpose of the directive under the preamble, and it “/../shall include programs in any form, including those which are incorporated into hardware. This term also includes preparatory design work leading to the development of a computer program provided that the nature of the preparatory work is such that a computer program can result from it at a later stage.”

  60. 60.

    Mylly (2009), p. 880.

  61. 61.

    Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases OJ L 077, 27.03.1996.

  62. 62.

    Ibid, recital (5), (7).

  63. 63.

    Toeniskoetter (2005), p. 76.

  64. 64.

    Mylly (2009), p. 880.

  65. 65.

    Rideout (2011), p. 175.

  66. 66.

    Ibid.

  67. 67.

    Ibid.

  68. 68.

    Doherty (2012), p. 359.

  69. 69.

    Bradshaw et al. (2010), pp. 26–27.

  70. 70.

    Council Regulation (EC) No 6/2002 of 12 December 2001 on Community designs, recital (7).

  71. 71.

    Lewis (2014), pp. 315–316.

  72. 72.

    See more from: www.pinshape.com.

  73. 73.

    Levine (2014). Will 3D Printing Turn Lego Into an Intellectual Property Publisher? Available at: http://venturebeat.com/2014/03/03/will-3d-printing-turn-lego-into-an-intellectual-property-publisher/ (accessed 20.08.2015).

  74. 74.

    See more from: www.3dprinteros.com.

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Sepp, PM., Vedeshin, A., Dutt, P. (2016). Intellectual Property Protection of 3D Printing Using Secured Streaming. In: Kerikmäe, T., Rull, A. (eds) The Future of Law and eTechnologies. Springer, Cham. https://doi.org/10.1007/978-3-319-26896-5_5

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