Abstract
Today’s military teams are required to operate in environments that are increasingly complex. Such settings are characterized by the presence of ill-structured problems, uncertain dynamics, shifting and ill-defined or competing goals, action/feedback loops, time constraints, high stakes, multiple players and roles, and organizational goals and norms. Warfare scenarios are real world systems that typically exhibit such characteristics and are classified as Complex Adaptive Systems. To remain effective in such demanding environments, defence teams must undergo training that targets a range of knowledge, skills and abilities. Thus oftentimes, as the complexity of the transfer domain increases, so, too, should the complexity of the training intervention. The design and development of such complex, large scale training simulator systems demands a formal architecture and development of a military simulation framework that is often based upon the needs, goals of training. In order to design and develop intelligent military training systems of this scale and fidelity to match the real world operations, and be considered as a worthwhile alternative for replacement of field exercises, appropriate Computational Intelligence (CI) paradigms are the only means of development. A common strategy for tackling this goal is incorporating CI techniques into the larger training initiatives and designing intelligent military training systems and wargames. In this chapter, we describe an architectural approach for designing composable, multi-service and joint wargames that can meet the requirements of several military establishments using product-line architectures. This architecture is realized by the design and development of common components that are reused across applications and variable components that are customizable to different training establishments’ training simulators. Some of the important CI techniques that are used to design these wargame components are explained swith suitable examples, followed by their applications to two specific cases of Joint Warfare Simulation System and an Integrated Air Defence Simulation System for air-land battles is explained.
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Vijay Rao, D. (2016). Design and Development of Intelligent Military Training Systems and Wargames. In: Abielmona, R., Falcon, R., Zincir-Heywood, N., Abbass, H. (eds) Recent Advances in Computational Intelligence in Defense and Security. Studies in Computational Intelligence, vol 621. Springer, Cham. https://doi.org/10.1007/978-3-319-26450-9_21
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