Virtual Reality and the Future of Entertainment

Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)


Virtual Reality (VR) is a form of immersive entertainment that is redefining traditional cinematic tools, practices, techniques, and narrative approaches. Two Bit Circus is leading innovation in this emerging genre of entertainment, creating VR content, inventing VR technology, and establishing new production processes in this 360°, 3D virtual reality space.


Virtual Reality Professional Athlete Flight Simulator Personal Conversation Leap Motion 
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Copyright information

© The Author(s) 2015

Authors and Affiliations

  1. 1.Two Bit CircusLos AngelesUSA
  2. 2.Solve for PatternLos AngelesUSA
  3. 3.Los AngelesUSA

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