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Virtual Reality and the Future of Entertainment

Chapter
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Abstract

Virtual Reality (VR) is a form of immersive entertainment that is redefining traditional cinematic tools, practices, techniques, and narrative approaches. Two Bit Circus is leading innovation in this emerging genre of entertainment, creating VR content, inventing VR technology, and establishing new production processes in this 360°, 3D virtual reality space.

Keywords

Virtual Reality Professional Athlete Flight Simulator Personal Conversation Leap Motion 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

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Copyright information

© The Author(s) 2015

Authors and Affiliations

  1. 1.Two Bit CircusLos AngelesUSA
  2. 2.Solve for PatternLos AngelesUSA
  3. 3.Los AngelesUSA

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