Abstract
The complex, 3D form of the landscape—the morphology of the terrain, the structure of vegetation, and built form—is shaped by processes like anthropogenic development, erosion by wind and water, gravitational forces, fire, solar irradiation, or the spread of disease. In the spatial sciences GIS are used to computationally model, simulate, and analyze these processes and their impact on the landscape. Similarly in the design professions GIS and CAD programs are used to help study, re-envision, and reshape the built environment. However, because of the unintuitive nature of understanding and manipulating 3D forms in abstract, digital space via a GUI , technologies like GIS are so challenging to learn and use that they restrict creativity. The limitations of the technology constrain how we think. Being able to interact more naturally with digital space enhances our spatial thinking, encouraging creativity, analytical exploration, and learning. This is critical for designers as they need to intuitively understand and manipulate information in iterative, experimental processes of creation. With tangible user interfaces (TUI s) like Tangible Landscape one can work intuitively by hand with all the benefits of computer modeling and analytics. This chapter discusses the evolution of tangible user interfaces and the development of Tangible Landscape , exploring its motivations, applications, and future directions. This chapter also describes the organization of this book.
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Petrasova, A., Harmon, B., Petras, V., Mitasova, H. (2015). Introduction. In: Tangible Modeling with Open Source GIS. Springer, Cham. https://doi.org/10.1007/978-3-319-25775-4_1
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DOI: https://doi.org/10.1007/978-3-319-25775-4_1
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