Abstract
In this chapter, our next case study considers the applicability of graph colouring methods for producing round-robin tournaments, which are particularly common in sporting competitions. As we will see, the task of producing valid round-robin tournaments for a given number of teams is relatively straightforward, though things can become more complicated when additional constraints are added to the problem.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Lewis, R.M.R. (2016). Designing Sports Leagues. In: A Guide to Graph Colouring. Springer, Cham. https://doi.org/10.1007/978-3-319-25730-3_7
Download citation
DOI: https://doi.org/10.1007/978-3-319-25730-3_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-25728-0
Online ISBN: 978-3-319-25730-3
eBook Packages: Computer ScienceComputer Science (R0)