Abstract
Flipping classrooms from traditional teaching approaches to technology-enhanced interactive classrooms requires that previously designed software be revisited for mobile use. This paper: (i) describes how an existing custom-made test-and-quiz multimedia application, originally created in Articulate Storyline™, was re-designed for Adobe Flash™ to encapsulate the original functionality for use on an array of mobile devices; and (ii) qualitatively evaluates students’ perceptions of the value of the flipped-classroom approach. The self-evaluation mobile assessment was integrated as part of a flipped-classroom with seventy two (N = 72) Nutrition students. The module used technologies during a flipped-classroom approach to facilitation. The study captures students’ perceptions of the usefulness of the approach of students’ use of the mobile application from (i) students’ course evaluations and (ii) students’ evaluations in their nutrition competency portfolios. The analysis indicates that the students readily accepted the flipped classroom approach augmented with any-time-and-place classroom-based self-evaluation applications.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ash, K.: Educatorts view “flipped model” with a more critical eye (2012). http://www.edweek.org/ew/articles/2012/08/29/02el-flipped.h32.html. Accessed 29 August 2015
Beekes, W.: The ‘millionaire’ method for encouraging participation. Act. Learn. High Educ. 7(1), 25–36 (2006)
Boeije, H.: A purposeful approach to the constant comparative method in the analysis of qualitative interviews. Qual. Quant. 36, 391–409 (2002)
Botha-Ravyse, C.R., Reitsma, G.: Engaged nutrition learning in a multi-media enhanced flipped classroom. Progressio 37(1), 1–14 (2015)
Caldwell, J.E.: Clickers in the large classroom: current research and best-practice tips. CBE-Life Sci. Educ. 6(1), 9–20 (2007)
Chuang, Y.-T.: SSCLS: a smartphone-supported collaborative learning system. Telematics Inform. 32(3), 463–474 (2015)
Dangel, H.L., Wang, C.X.: Student response systems in higher education: moving beyond linear teaching and surface learning. J. Educ. Technol. Dev. Exch. 1(1), 93–107 (2008)
Deci, E.L., Ryan, R.M.: The “what” and “why” of goal pursuits: human needs and the self-determination of behavior. Psychol. Inq. 11(4), 227–268 (2000)
Educause. 7 Things you should know about Flipped Classrooms (2012). https://net.educause.edu/ir/library/pdf/eli7081.pdf. Accessed 20 July 2015
Goodwin, B., Miller, K.: Evidence on flipped classrooms is still coming in (2013). www.ascd.org. Accessed 25 March 2015
Hartson, H.R., Andre, T.S., Williges, R.C.: Criteria for evaluating usability evaluation methods. Int. J. Hum. Comput. Interact. 13(4), 373–410 (2009)
Hattie, J., Timperley, H.: The power of feedback. Rev. Educ. Res. 77(1), 81–112 (2007)
Kearney, M., Schuck, S., Burden, K., Aubusson, P.: Viewing mobile learning from a pedagogical prospective. Res. Learn. Technol. 20, 1–17 (2012)
Kuh, G.D., Hu, S.: The relationships between computer and information technology use, student learning, and other college experiences. J. Coll. Stud. Dev. 35(2), 217–232 (2001)
Legault, L., Green-Demers, I., Pelletier, L.: Why do high school students lack motivation in the classroom? Toward an understanding of academic amotivation and the role of social support. J. Educ. Psychol. 98(3), 567–582 (2006)
Naismith, L., Lonsdale, P., Vavoula, G., Sharples, M.: Literature Review in Mobile Technologies and Learning. Future Lab Series, pp. 1–44. FutureLab, London (2004)
Nayebi, F., Desharnais, J.-M., Abran, A.: The state of the art of mobile application usability evaluation. Paper Presented to the Canadian Conference on Electrical and Computer Engineering (2012)
Paas, F., Renkl, A., Sweller, J.: Cognitive load theory and instructional design: recent developments. Educ. Psychol. 38, 1–4 (2003)
Prensky, M.: The games generations: how learners have changed. In: From Digital Game-Based Learning, pp. 1–23. McGraw-Hill (2001)
Saldana, J.: The Coding Manual for Qualitative Researchers. SAGE, London (2009)
Serge, S.R., Priest, H.A., Durlach, P.J., Johnson, C.I.: The effects of static and adaptive performance feedback in game-based training. Comput. Hum. Behav. 29(3), 1150–1158 (2013)
Shute, V.J.: Focus on formative feedback. Rev. Educ. Res. 78(1), 153–189 (2008)
Skinner, E.A., Belmont, M.J.: Motivation in the classroom: reciprocal effects of teacher behavior and student engagement across the school year. J. Educ. Psychol. 85(4), 571–581 (1993)
Song, S., Keller, J.: Effectiveness of motivationally adaptive computer assisted instruction on the dynamic aspects of motivation. Educ. Technol. Res. Dev. 49(2), 5–22 (2001)
Traxler, J.: Students and mobile devices. Res. Learn. Technol. 18(2), 149–160 (2010)
Acknowledgements
This work is based on research in part funded by (i) the National Research Foundation (NRF) of South Africa. Any opinion, findings and conclusions or recommendations expressed in this material are those of the authors and therefore the NRF does not accept any liability in regard thereto; (ii) the research participants that voluntarily gave their time to the research and shared their perceptions on the flipped classroom approach with the researchers; (iii) the North-West University for resources and support.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Botha-Ravyse, C., Blignaut, S., Booth, M. (2015). Mobile Learning in a Flipped Multimedia Higher Education Classroom. In: Brown, T., van der Merwe, H. (eds) The Mobile Learning Voyage - From Small Ripples to Massive Open Waters. mLearn 2015. Communications in Computer and Information Science, vol 560. Springer, Cham. https://doi.org/10.1007/978-3-319-25684-9_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-25684-9_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-25683-2
Online ISBN: 978-3-319-25684-9
eBook Packages: Computer ScienceComputer Science (R0)