Abstract
Using a quasi-experimental design, this paper examines 36 Grade 9 students in a Singapore high school developed their sense of identity as a governor within a mobile learning community. In the traditional social studies classroom, students are taught how governors should govern their towns or countries in an ideal situation. Statecraft X, a mobile-phone game-based curriculum supporting the learning of principles of governance, however, allowed students to have a first-hand experience of being a governor within a mobile learning community, to assume the identity of a governor and to communicate with each other as governors. The server-based game design of Statecraft X ensures that there is a common experience within groups of players as well as between groups. It was hypothesized that civic learning mediated through a mobile game would help students develop a stronger sense of identity as a governor than those who learnt in traditional social studies classrooms. The final student assignment of this study was the presentation of a speech, which enacted students’ understanding of principles of governance, based on their game experience, and in-class and outside-classroom activities. Data sources included surveys and written speeches. Analysis of the surveys showed how students developed their identity as governors and adopted civic values. The analysis of the written speeches indicated that students had enacted their sense of identity as governors as shown by their scores in relevance of proposed policies, perspective, and personal voice.
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Acknowledgements
The National Research Foundation, Singapore, provided funding for the research reported in this paper through grant number NRF2007–IDM005–MOE–007CYS. We thank the Principal Investigator of the research project, Prof. Yam San Chee for having given us the opportunity to be part of the research team, and the Learning Sciences Lab, National Institute of Singapore, Nanyang Technological University for the rich research-oriented environment that it provided for us. We also acknowledge and thank other team members who contributed to this work: Mingfong Jan, Ahmed Hazyl Hilmy, Liu Qiang, Eric Salim Lim, Daniel Gan, Rave Tan, and Aldinny Abdul Gapar.
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Gwee, S., Tan, E.M. (2015). Developing a Sense of Identity as a Governor Within a Mobile Learning Community. In: Brown, T., van der Merwe, H. (eds) The Mobile Learning Voyage - From Small Ripples to Massive Open Waters. mLearn 2015. Communications in Computer and Information Science, vol 560. Springer, Cham. https://doi.org/10.1007/978-3-319-25684-9_13
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