Abstract
A great impact of the read-write web is the availability of cheap and simple hardware and software. Digital storytelling software allows students to connect their personal lives and experiences with wider knowledge systems and academic disciplines, moving the self into society.
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Notes
- 1.
Instagram, http://instagram.com/.
- 2.
Snapchat, https://www.snapchat.com/
- 3.
YouTube, www.youtube.com.
- 4.
Flickr, https://www.flickr.com/.
- 5.
Tumblr, https://www.tumblr.com/.
- 6.
Pinterest, http://www.pinterest.com/.
- 7.
Teeh an [1], p. 3.
- 8.
Rowlands et al. [2].
- 9.
Prensky [3].
- 10.
Smith [4].
- 11.
Sheridan and Rowsell [5], p. 5.
- 12.
Hadjioannou and Hutchinson [6]. In this article, Hadjioannou and Hutchinson explore how sensory experiences transform into literacy development. They state that, “We live in a world replete with opportunities to engage our senses and interpret our perceptions in ways that are significant to us. This meaning-making process is an important aspect of personal development, but it is also a crucial aspect to literacy development in educational settings, particularly in today’s multicultural, multilingual classrooms,” p. 1.
- 13.
Oxbrough and Gordon [7].
- 14.
How es [8].
- 15.
DeSimone and Williams [9], pp. 2459–2463.
- 16.
Be rger [10].
- 17.
A fine thesis on the role of the ‘frame’ in pre -service teacher education is Tracy Busse [11].
- 18.
The multiliteracy project is integral to theorizing and understanding this plurality. As an example, please refer to Botelho [12].
- 19.
Gunther Kress’s leadership in this field, exemplified by Multimo dality: a social semiotic approach to contemporary communication [13].
- 20.
Fedorov [14].
- 21.
Fleeger [15].
- 22.
A fine example of how YouTube can be used in literacy education is Boche [16].
- 23.
Berger [17], p. 86.
- 24.
Narrative is important to this meaning making. Edward Branigan captures this role of narrative in his book Narrative comprehension and film [18].
- 25.
Sontag [19], p. 9.
- 26.
A first interpretation of Snapchat, with an Sontag resonance is Elizabeth Porter [20].
- 27.
A strong blog on sourcing copyright compliant photographs is Mark [21].
- 28.
Nimblepitch is a company that is using the language of digital storytelling, but targeting it towards tourist operators and real estate agents. Please refer to Nimblepitch, http://www.nimblepitch.com/capabilities/digital-storytelling/panoramas/.
- 29.
As with many of these categories, in practice some video footage can be incorporated into a digital story. Many of the software platforms allow – with ease – the incorporation of moving images. However the principle of using still images is that the narrative is built between the images, rather than assumed through a continuity of camera work. The intentionality of placement of images is part of the genre.
- 30.
A checklist of some of these char acteristics is included in Lambert [22], p. 38.
- 31.
Lawrence Grossberg described this as “authentic inauthenticity,” from Grossberg [23], p. 43.
- 32.
Lam bert [22], p. 2.
- 33.
Lambert [22].
- 34.
Center f or Digital Storytelling, YouTube, https://www.youtube.com/user/CenterOfTheStory.
- 35.
Lambert [22], p. 1.
- 36.
Lambert [22], p. 117.
- 37.
An effective discussion of the role of narrative is Alexander [24].
- 38.
Rubeg ni and Sa biescu [25].
- 39.
Ohle r [26], p. xii.
- 40.
An outstanding review of this role is found in Ballew [27].
- 41.
Fields and Diaz [28].
- 42.
For example, please view The Department of Hidden Histories, YouTube, https://www.youtube.com/watch?v=s1cIu0u8l-Y.
- 43.
One example of a tutorial through Digital Storytelling software is from the eLearning Revolution channel, Digital Storytelling, YouTube, https://www.youtube.com/watch?v=yn0yV3t33fg.
- 44.
For example Bronwen Cowie and Elaine Khoo conducted a project moving between history and tourism at Waikato University in Hamilton New Zealand. Please refer to [29].
- 45.
Lambert [22], p. 133.
- 46.
Darvin and Norton [30].
- 47.
Sull i van and Gainer [31], pp. 178–187.
- 48.
Pi nk [32].
- 49.
Lambert [22], p. 47.
- 50.
PhotoVoice , www.photovoice.org.
- 51.
Bliss a nd Fisher [33], pp. 93–107.
- 52.
Bliss and Fisher [33], p. 93.
- 53.
“Inclusive Methodology,” Photovoice .org, http://www.photovoice.org/html/inclusivemethodology/.
- 54.
Gubrium et al. [34], pp. 1–11.
- 55.
Thang et al. [35].
- 56.
Healy [36].
- 57.
Lambert [22], p. 3.
- 58.
Arum and Roksa [37].
- 59.
Ra mbe and Mlambo [38].
- 60.
Rambe and Mlambo [38], p. 11.
- 61.
Standing [39].
- 62.
Thornburg [40], p. vii.
- 63.
B. Ganle y, “Foreword” from Lambert [22], p. ix.
- 64.
Computerscrapbook.com provides options for the integration of digital objects into a linear form.
- 65.
Fotobox was created by the company Honestech. This firm was formed in 1998 in Austin Texas. Their goal was to simplify video capture for consumers.
- 66.
There is also an array of new software developments in mDST (mobile Digital Storytelling). Please refer to Nordmark and Milrad [41].
- 67.
Digitales, http://www.digitales.us/.
- 68.
Center for Digital Sto rytelling, http://storycenter.org/.
- 69.
In the Fray, http://inthefray.org/.
- 70.
Emerging research is investigating how digital storytelling provides opportunities to improve writing clarity and standards. Please refer to Saunders [42]. This article is particularly important as it demonstrates how writing has diversified through digitization .
- 71.
One of the best investigations of editing in digital storytelling is Alexander [24].
- 72.
Eric Michaels’ analysis of Warlpiri film making, and the use of panning shots in understanding the histories captured within the landscape is relevant. Please refer to Michaels [43].
- 73.
An outstanding article exploring the role of reflection and listening in teaching and learning is Walsh [44].
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Brabazon, T. (2016). “Let’s Talk About Something Important. Let’s Talk About Me.” Life, Community and Culture Through Digital Storytelling. In: Brabazon, T. (eds) Play: A Theory of Learning and Change. Springer, Cham. https://doi.org/10.1007/978-3-319-25549-1_14
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