Abstract
This chapter presents the second application of the cutaneous-only sensory subtraction approach in robotic teleoperation. It considers a peg-in-hole task, both in virtual and real environments. The master system is composed of two novel 3-DoF fingertip cutaneous displays, attached to the end-effectors of two Omega 3 haptic interfaces. In the first experiment, subjects interact via two virtual spheres with a virtual environment composed of a peg and a board with two holes. In the second experiment, the slave system is composed of a DLR-HIT Hand II attached to a 6-DoF manipulator KUKA KR3, and the remote environment is composed of a peg and a rigid board with two holes. Accordingly to the sensory subtraction approach, the haptic feedback provided by the Omega 3 is substituted with cutaneous feedback provided by the two 3-DoF fingertip cutaneous devices. Results assessed the feasibility and effectiveness of the proposed cutaneous-only approach. Cutaneous feedback was outperformed by full haptic feedback provided by grounded haptic interfaces, but it outperformed conditions providing no force feedback at all. Moreover, cutaneous feedback always kept the system stable, even in the presence of destabilizing factors such as communication delays and hard contacts.
This chapter is reprinted with kind permission from SAGE, originally published in [4].
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- 1.
Note that a higher force fed back to the subjects meant a larger penetration into the virtual object and a higher energy expenditure during the grasp. Measuring the average of intensities of the contact forces is a widely-used approach to evaluate energy expenditure during the grasp [22].
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Pacchierotti, C. (2016). Peg-in-Hole in Simulated and Real Scenarios. In: Cutaneous Haptic Feedback in Robotic Teleoperation. Springer Series on Touch and Haptic Systems. Springer, Cham. https://doi.org/10.1007/978-3-319-25457-9_3
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