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Photorealistic Face Transfer in 2D and 3D Video

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9358))

Abstract

3D face transfer has been employed in a wide field of settings such as videoconferencing, gaming, or Hollywood movie production. State-of-the-art algorithms often suffer from a high sensitivity to tracking errors, require manual post-processing, or are overly complex in terms of computation time. Addressing these issues, we propose a lightweight system which is capable to transfer facial features in both 2D and 3D. This is accomplished by finding a dense correspondence between a source and target face, and then performing Poisson cloning. We solve the correspondence problem efficiently by a sparse initial registration and a subsequent warping, which is refined in a surface matching step using topological projections. Additional processing power is saved by converting extrapolation problems to simple interpolation problems without loss of precision. The final results are photorealistic face transfers in either 2D or 3D between arbitrary facial video streams.

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Correspondence to Daniel Merget .

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Merget, D., Tiefenbacher, P., Babaee, M., Mitov, N., Rigoll, G. (2015). Photorealistic Face Transfer in 2D and 3D Video. In: Gall, J., Gehler, P., Leibe, B. (eds) Pattern Recognition. DAGM 2015. Lecture Notes in Computer Science(), vol 9358. Springer, Cham. https://doi.org/10.1007/978-3-319-24947-6_33

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  • DOI: https://doi.org/10.1007/978-3-319-24947-6_33

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24946-9

  • Online ISBN: 978-3-319-24947-6

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