Abstract
This article discusses the implementation and advantages of classroom experiments for teaching and learning about economic and entrepreneurial decisions. We argue that this methodology is not only appealing from the students’ perspective but also is consistent with the European Higher Education Area philosophy. Particularly, classroom experiments can help to promote or reinforce different generic and specific skills (e.g. ‘auto-learning’, ‘problem-solving’, ‘capacity to adapt to new situations’ or ‘economics and managerial decision making’) and facilitate the evaluation of such skills. In this method, students play a central and proactive role throughout the whole learning process and they have the opportunity to apply theoretical concepts and train their own skills. Feedback provided by experimental outcomes help students to identify strategies that improve their own methods and rules to make better economic and entrepreneurial decisions by recognizing and correcting potential bias in their perceptions. The methodology is illustrated with a straightforward experiment designed to detect potential deviations from the rational assumption (i.e. profit maximizing behavior) when subjects face investment decisions in a context of adjustment costs and heterogeneous (physical and human) resources.
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Notes
- 1.
z-Tree by Fischbacher (2007) is a free software commonly used for experimental economist community.
- 2.
The values of the table above correspond to a Cobb-Douglas type production function with constant returns to scale, namely, \( Y={M}^{1/2}{W}^{1/2} \) where M is the number of machines held and W is the number of employees hired at each period. This information is only relevant for understanding the properties of the production function that underlies the input-output table and, thus, it was omitted in the presentation of the experiment to the subjects.
- 3.
Note that the final evaluation of the experiment may be on the average profit during the entire experiment but also the learning during the experiment (the reduction of the deviations of actual and optimal decisions) can be positively rewarded. What is important is the fact that subjects can learn from the outcomes of their own decisions (auto-learning) but also that their decisions are properly incentivized (i.e., the higher the profitability, the higher the performance during the experiment).
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Perote, J., Vicente-Lorente, J.D., Zúñiga-Vicente, J.Á. (2016). Classroom Experiments: A Useful Tool for Learning about Economic and Entrepreneurial Decisions. In: Peris-Ortiz, M., Gómez, J., Vélez-Torres, F., Rueda-Armengot, C. (eds) Education Tools for Entrepreneurship. Innovation, Technology, and Knowledge Management. Springer, Cham. https://doi.org/10.1007/978-3-319-24657-4_1
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