Skip to main content

An Introduction to Simulations as Scaffolds in Science Education

  • Chapter
  • First Online:
Simulations as Scaffolds in Science Education

Abstract

Computer simulations provide learning opportunities that make them appropriate for addressing many of the goals and challenges associated with pedagogical approaches to science education, such as inquiry-based science education and problem-based learning. Scaffolds aid students in accomplishing tasks that may otherwise be too difficult by targeting learning goals and student needs. In line with prior literature and current trends in science education, we propose that, in science education contexts, learning goals and student needs fall within three categories: discipline-based knowledge, experimentation or scientific process skills, and reflective and epistemic processes. Our discussion is centered on simulations as scaffolds for accomplishing and addressing these categories of goals and needs. We call for particular attention to simulations as part of a scaffolding strategy in science education rather than engaging in typical discussion, which instead emphasizes the internal or external scaffolds required by computer simulations. Our framing results in a set of recommendations that is relevant for the development and implementation of educational technology and for educational technology research. In this first section, we provide an introduction to the notion of simulations as scaffolds in science education, outlining a framework for elaboration in subsequent sections.

The original version of this chapter was revised. The erratum to this chapter is available at: DOI 10.1007/978-3-319-24615-4_7

An erratum to this chapter can be found at http://dx.doi.org/10.1007/978-3-319-24615-4_7

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Clark, D. B., Nelson, B., Sengupta, P., & D’Angelo, C. (2009). Rethinking science learning through digital games and simulations: Genres, examples, and evidence. Paper commissioned for the National Research Council workshop on gaming and simulations.

    Google Scholar 

  • de Jong, T., Linn, M. C., & Zacharia, Z. C. (2013). Physical and virtual laboratories in science and engineering education. Science, 340(6130), 305–308. doi:10.1126/science.1230579.

    Article  Google Scholar 

  • Honey, M., & Hilton, M. (Eds.). (2011). Learning science through computer games and simulations. Committee on Science Learning: Computer Games, Simulations, and Education. Board on Science Education, Division of Behavioral and Social Sciences and Education. Washington, DC: The National Academies Press.

    Google Scholar 

  • Kontra, C., Lyons, D. J., Fischer, S. M., & Beilock, S. L. (2015). Physical experience enhances science learning. Psychological Science, 26(6), 737–749. doi:10.1177/0956797615569355.

    Article  Google Scholar 

  • Mayer, R. (2014). Computer games for learning: An evidence-based approach. Cambridge, MA: MIT Press.

    Google Scholar 

  • Pea, R. D. (2004). The social and technological dimensions of scaffolding and related theoretical concepts for learning, education, and human activity. The Journal of the Learning Sciences, 13(3), 423–451. Stable URL: http://www.jstor.org/stable/1466943.

    Article  Google Scholar 

  • Quintana, C., Reiser, B. J., Davis, E. A., Krajcik, J., Fretz, E., Duncan, R. G., et al. (2004). A scaffolding design framework for software to support science inquiry. The Journal of the Learning Sciences, 13(3), 337–386. doi:10.1207/s15327809jls1303_4.

    Article  Google Scholar 

  • Renken, M. D., & Nunez, N. (2013). Computer simulations and clear observations do not guarantee conceptual understanding. Learning and Instruction, 23, 10–23. doi:10.1016/j.learninstruc.2012.08.006.

    Article  Google Scholar 

  • Rienties, B., Giesbers, B., Tempelaar, D. T., Lygo-Baker, S., Segers, M., & Gijselaers, W. H. (2012). The role of scaffolding and motivation in CSCL. Computers & Education, 59(3), 893–906. doi:10.1016/j.compedu.2012.04.010.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2016 AECT

About this chapter

Cite this chapter

Renken, M., Otrel-Cass, K., Peffer, M., Girault, I., Chiocarriello, A. (2016). An Introduction to Simulations as Scaffolds in Science Education. In: Simulations as Scaffolds in Science Education. SpringerBriefs in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-24615-4_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-24615-4_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24613-0

  • Online ISBN: 978-3-319-24615-4

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics