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Gamification in Saudi Society: A Framework to Develop Human Values for Early Generations

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New Trends in Databases and Information Systems (ADBIS 2015)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 539))

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  • East European Conference on Advances in Databases and Information Systems

Abstract

In a technology era, where the evolution is faster than we can imagine, it is without no doubts that our daily life is mostly driven by the technology, in learning, arranging to do lists, in our cars, mobile phones and even in games. In fact if we want to talk about gaming nowadays, it is also used not just for entertainment and there is a new revolution on a young field called gamification, where it combines learning with entertainment. It is used in many fields such as social media, schools, sports, marketing and even in NASA, so you can imagine how gamification is spreading like fire in the past few years that even oxford has added the word “gamification” to its dictionary. We are aiming to use gamification in teaching values to the young generation. Research title will be “Using Gamification to Develop Human Values for Children in Saudi Arabia”.

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Correspondence to Alia AlBalawi or Bariah AlSaawi .

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© 2015 Springer International Publishing Switzerland

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AlBalawi, A., AlSaawi, B., AlTassan, G., Fakeerah, Z. (2015). Gamification in Saudi Society: A Framework to Develop Human Values for Early Generations. In: Morzy, T., Valduriez, P., Bellatreche, L. (eds) New Trends in Databases and Information Systems. ADBIS 2015. Communications in Computer and Information Science, vol 539. Springer, Cham. https://doi.org/10.1007/978-3-319-23201-0_31

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  • DOI: https://doi.org/10.1007/978-3-319-23201-0_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-23200-3

  • Online ISBN: 978-3-319-23201-0

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