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Experiences in the Development of an Augmented Reality Dressing Room

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Augmented and Virtual Reality (AVR 2015)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9254))

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Abstract

Augmenting reality technology is changing the face of retail and altering consumer purchasing decisions wherever it is used, whether on home computers, mobile devices, or in kiosks in stores. This is because the technologies behind these applications are becoming increasingly affordable and sufficiently cheap that developers are exploiting their greatest potential to bring about a revolution in the way purchases are made. In this paper, we describe our experiences of designing an augmented reality dressing room where 3D models of the clothing are overlaid with a camera-captured color image to achieve the function of a virtual mirror. In this way, customers can move around to decide whether the clothing suits and fits them well. The project is implemented in Unity 4 Pro in combination with Microsoft Kinect 2 for the tracking process. In this paper, we discuss design issues and technical implementation and prospects for further development of the techniques.

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References

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Acknowledgements

Work in this paper has been funded by Basiliata Innovazione under the agreement “Studio di fattibilità finalizzato allo Sviluppo di una Vetrina 3D basata sulla Realtà Aumentata” in 2014.

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Correspondence to Ugo Erra .

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Erra, U., Colonnese, V. (2015). Experiences in the Development of an Augmented Reality Dressing Room. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_35

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  • DOI: https://doi.org/10.1007/978-3-319-22888-4_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22887-7

  • Online ISBN: 978-3-319-22888-4

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