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Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences

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Book cover Augmented and Virtual Reality (AVR 2015)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9254))

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Abstract

This paper presents our ongoing work for operators training exploiting an immersive Mixed Reality system. Users, immersed in a Virtual Environment, can be trained in assembling or disassembling complex mechanical machineries. Taking input from current industry-level procedures, the training consists in guided step-by-step operations in order to teach the operators how to assemble, disassemble and maintain a certain machine. In our system the interaction is performed in a natural way: the user can see his own real hands, by means of a 3D camera placed on the HMD, and use them to grab and move the machine pieces in order to perform the training task. We believe that seeing your own hands during manipulative tasks present fundamental advantages over mediated techniques. In this paper we describe the system architecture and present our strategy as well as the results of a pilot test aiming at a preliminary evaluation of the system.

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Correspondence to Daniele Sportillo .

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Sportillo, D., Avveduto, G., Tecchia, F., Carrozzino, M. (2015). Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_24

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  • DOI: https://doi.org/10.1007/978-3-319-22888-4_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22887-7

  • Online ISBN: 978-3-319-22888-4

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