Abstract
This paper illustrates some results obtained by the IBAM ITLab in the Cultura e Turismo: DiCet project financed with National Operational Program (Programmi Operativi Nazionali – PON) funds. In this project procedures were developed to produce technical models for an efficient management of 3D and 2D resources, and to define best practices and methodical protocols for quality certification and process standardization, capable of increase cross-sector dialogue. The sites were identified as a function of a supply-and-demand analysis with regard to a placement on the market of innovative models and services based on the creation of hyper-realistic digital models and virtual scenarios. Particular attention was given to those uses that permit greater visibility, protection, and conservation of cultural assets characterized by difficult access, vulnerability, seismic risk, hydro-geological risk, etc. In view of this, innovative models and tools were designed and developed for capitalizing on and exploiting cultural heritage, understood as an integrated and complex system conceived as a holistic model strongly based on the use of ICT technologies. Virtual enjoyment is understood here as a form of representing reality that accelerates and strengthens cognitive capacities, which is to say it becomes capable of generating extremely sensitive, “virtuous” learning processes based on metaphors of the real world, and thus easy to use and understand. Operationally, our working group has made some Augmented Reality solutions available; these enable the interactive display – directly in situ and especially on mobile devices – of archaeological monuments integrated within the urban fabric. A simple solution allows the user to display an interactive 3D reconstruction directly on the real site, using the latest-generation gyroscope function. In addition to this, certain inaccessible monuments of the cities of Lecce and Catania have been virtualized, mainly using image-based technologies and ultra-realistic laser scanning, to allow them to be visited remotely both via smartphone and on large virtual theatres. In any case the virtual reconstruction of the ancient monuments is the starting point of communication process and represent the point of interest around which every technological solution is proposed.
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Acknowledgements
Special thanks to Ivan Ferrari and Francesco Giuri (IBAM - ITLab team) for the great contribute in every 3d work process. Maria Teresa Giannotta, Francesco D’Andria and Maria Chiffi for the reconstruction of Palmieri hypogeum. The Guarini family for great support during the survey campaigns of Palmieri hypogeum.
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Gabellone, F. (2015). Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_1
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DOI: https://doi.org/10.1007/978-3-319-22888-4_1
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