Abstract
Recent development in several aspects of research on blending type spline constructions has opened up new application areas. We propose a method for evaluation and rendering of smooth blending type spline constructions using the tessellation shader steps of modern graphics hardware. In this preliminary study we focus on concepts and terminology rather than implementation details. Our approach could lead to more efficient, dynamic and stable blending-type spline based applications in fields such as interactive modeling, computer games and more.
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Bratlie, J., Dalmo, R., Bang, B. (2015). Evaluation of Smooth Spline Blending Surfaces Using GPU. In: Boissonnat, JD., et al. Curves and Surfaces. Curves and Surfaces 2014. Lecture Notes in Computer Science(), vol 9213. Springer, Cham. https://doi.org/10.1007/978-3-319-22804-4_5
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DOI: https://doi.org/10.1007/978-3-319-22804-4_5
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