Abstract
While location-based games (LBGs) have been around for some time, only few of them have succeeded in attracting a larger number of players. One reason is the difficulty of suitable embedding of game concepts in an environment. In order to reach players from different places, LBG concepts need to be relocalized in a way which preserves the particular attractiveness of a game. What are criteria for high-quality (re-)localization? While the problem has been recognized in the literature, a systematic derivation of computational criteria is missing. In this chapter, we propose three novel criteria of game localization: playability, breakability, and authenticity. They are b sed on consistency and similarity measures in a 3-tier model of game localization, understood as a mapping of game actions and narratives into environmental affordances. We illustrate the use of the criteria in terms of a simple conquer game with two different narratives and two different environmental embeddings, as well as with an existing multi-player geogame.
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This problem has recently led to serious ethical complaints of the German public. Ingress players had erected portals inside the former concentration camp Sachsenhausen in Berlin, cf. http://www.zeit.de/zeit-magazin/leben/2015-07/ingress-smartphone-spiel-google-niantic-labs-kz-gedenkstaette.
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http://www.w3.org/TR/owl-features/. This is the “Web Ontology Language”, a W3C recommendation for describing Web information with ontologies.
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Knowledge is modeled here simply as a particular state, without taking into account any more sophisticated (modal) logic.
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This is an informal notation, which illustrates the usage. A formal notation would make use of corresponding transition rules, see below.
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Whether this strategy is always applicable seems an open question of research: can narratives always be formalized in terms of rules?
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The operator for subtracting a set from another one is \. The set difference of two graphs G 1 = (N 1, E 1)\G 2 = (N 2, E 2) is defined as N 1\N 2, E 1\E 2.
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Denoted by dashes around sets. The size of a graph is defined as its number of edges.
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https://en.wikipedia.org/wiki/Burg_Castle_(Solingen).
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Scheider, S., Kiefer, P. (2018). (Re-)Localization of Location-Based Games. In: Ahlqvist, O., Schlieder, C. (eds) Geogames and Geoplay. Advances in Geographic Information Science. Springer, Cham. https://doi.org/10.1007/978-3-319-22774-0_7
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