Live-Virtual-Constructive (LVC) Training in Air Combat: Emergent Training Opportunities and Fidelity Ripple Effects
Live training is where air combat personnel gain practice and experience with situations as close to real combat as possible. Computer-generated entities could expand the range and complexity of scenarios used in live training and could offer instructors a new means of manipulating the training environment. These new capabilities might help aircrew boost their proficiency beyond what is currently achieved in live training. On the other hand, computer-generated entities add artificiality to the live training environment, reducing its similarity to real combat. As part of a research program conducted to examine how the introduction of Live, Virtual, Constructive (LVC) training technology may change air combat training, we identified strategies to support learning and the acceleration of proficiency development. In this paper, we present these new possibilities for live training and discuss their implications for the fidelity of the training experience, related research, and research needs.
KeywordsTraining Opportunity Training Environment Negative Training Cognitive Work Training Range
This research was sponsored by the Office of Naval Research (ONR). We wish to thank our interviewees for taking time out of their busy schedules to talk to us in-depth about the domain. The views expressed in this paper are those of the authors and do not represent the official views of the organizations with which they are affiliated.
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