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Games for Change: The Strategic Design of Interactive Persuasive Systems

  • Igor Revoredo HosseEmail author
  • Rachel Zuanon
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)

Abstract

Games for Change are designed to promote positive social impacts leading to reflection and behavior change of the players. However, it is a challenge to develop games that are motivators and, at the same time, stimulate positive changes. Therefore, in order to help designers to achieve these objectives, thirteen (13) design elements divided into three (3) structural strategic foci were proposed. To validate these elements, the Games for Change Ecocity (Brazil) and Half The Sky – The Game (USA) were analyzed. As a result, the design elements proposal helped to identify which aspects of each one of the analyzed games were responsible for the performance regarding the players behavior change and ability to motivate.

Keywords

Game Design Games for Change Motivation to Play Flow 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Sense Design Lab, PhD and Master’s Design ProgramAnhembi Morumbi UniversitySão PauloBrazil

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