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Increasing Super Pop\(VR^{TM}\) Users’ Intrinsic Motivation by Improving the Game’s Aesthetics

  • Sergio García-VergaraEmail author
  • Hongfei Li
  • Ayanna M. Howard
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)

Abstract

During physical therapy intervention protocols, it’s important to consider the individual’s intrinsic motivation to perform in-home recommended exercises. Physical therapy exercises can become tedious thus limiting the individual’s progress. Not only have researchers developed serious gaming systems to increase user motivation, but they have also worked on the design aesthetics since results have shown positive effects on the users’ performance for attractive models. As such, we improved the aesthetics of a previously developed serious game called Super Pop \(VR^{TM}\). Namely, we improved the game graphics, added new game features, and allowed for more game options to provide users the opportunity to tailor their own experience. The conducted user studies show that participants rank the version of the game with the improved aesthetics higher in terms of the amount of interest/enjoyment it generates, thus allowing for an increase in intrinsic motivation when interacting with the system.

Keywords

Technological rehabilitation Super Pop \(VR^{TM}\) Physical therapy Game aesthetics Serious games 

Notes

Acknowledgments

This work was supported in part by the NSF Graduate Research Fellowship under Grant No. DGE-1148903, and NSF Grant 1208287. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author’s and do not necessarily reflect the views of the National Science Foundation.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Sergio García-Vergara
    • 1
    Email author
  • Hongfei Li
    • 1
  • Ayanna M. Howard
    • 1
  1. 1.Electrical and Computer Engineering DepartmentGeorgia Institute of TechnologyAtlantaUSA

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