Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation

  • Anthony Lewis BrooksEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9176)


This paper shares code that enables the making of a Virtual Interactive Space (VIS) where the skin of the invisible active sensor area is dynamically responsive to the velocity of a limb e.g. hand. Used in proprioception training of movement the patch is at the core of the author’s Reafferentation concept, which takes advantage of human natural and unconscious capacity. The mapping of the patch to a sound (e.g. drum, thus realizing an ‘air-drum’) resulted in increased client engagement in physiotherapist-led movement training sessions. The paper also reflects on how a cable-less physical environment augments the research.


Virtual interactive space Performance art Movement training Rehabilitation Motivation Auditory Multimedia feedback Reafferentation 


  1. 1.
    Brooks, A.L.: Virtual interactive Space (V.I.S.) as a movement capture interface tool giving multimedia feedback for treatment and analysis (1999).
  2. 2.
    Brooks, A.L.: Body electric and reality feedback loops: virtual interactive space & entertainment potentials. In: Proceedings of the 14th International Conference on Artificial Reality and Telexistence – ICAT2004, Korean Advanced Institute of Science and Technology (KAIST) and the Virtual Reality Society of Japan (VRSJ), pp. 93–98 (2004)Google Scholar
  3. 3.
    Brooks, A.L.: Enhanced gesture capture in virtual interactive space. Digit. Creat. 16(1), 43–53 (2005)CrossRefGoogle Scholar
  4. 4.
    Brooks, A.L.: SoundScapes/ArtAbilitation - evolution of a hybrid human performance concept, method & apparatus where digital interactive media, the arts, & entertainment are combined. In: Furht, B. (ed.) Handbook of Digital Media in Entertainment and Arts, pp. 683–711. Springer, Berlin (2009)CrossRefGoogle Scholar
  5. 5.
    Brooks, A.L.: Intelligent decision-support in virtual reality healthcare and rehabilitation. In: Brahnam, S., Jain, L.C. (eds.) Advanced Computational Intelligence Paradigms in Healthcare 5. Studies in Computational Intelligence, pp. 143–169. Springer, London (2010). vol. 326CrossRefGoogle Scholar
  6. 6.
    Ackermann, U.: Essentials of human physiology (1992).
  7. 7.
    Brooks, A.L., Camurri, A., Canagarajah, N., Hasselblad, S.: Interaction with shapes and sounds as a therapy for special needs and rehabilitation. In: Sharkey, P. (ed.) Proceedings of the 4th International Conference Disability, Virtual Reality & Associated Technology, Veszprém, Hungary, pp. 205–212 (2002)Google Scholar
  8. 8.
    Hagedorn, D.K., Holm, E.: Effects of traditional physical training and visual computer feedback training in frail elderly patients. A randomized intervention study. Eur J Phys Rehabil Med. 46(2), 159–168 (2010)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Aalborg University EsbjergEsbjergDenmark

Personalised recommendations