Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum

  • Luis Antonio Hernández IbáñezEmail author
  • Viviana Barneche Naya
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9192)


This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension of the meaning of these archaeological remains, incomplete mosaics were completed digitally and placed in virtual rooms to recreate the atmosphere. A musealization of the virtual domus was then carried out. The environment was developed on an OpenSim based virtual world, which was prepared to hold groups of avatars characterized as Roman males and females, children and adults. Text chat and sound enable every visitor to share opinions with other remote users, and to perform guided tours. The system also permits to give lectures to remote audiences utilizing telepresence.


Virtual worlds E-learning Virtual museums Virtual archaeology Roman mosaic 


  1. 1.
    Carr, D.: Play and Pleasure. In: Carr, D., Buckingham, D., Burn, A., Schott, G. (eds.) Computer Games: Text Narrative and Play. Polity Press, UK, Cambridge (2006)Google Scholar
  2. 2.
    Childs, M.: Learners’ Experience of Presence in Virtual Worlds. Ph.D. thesis. University of Warwick. Institute of Education (2010)Google Scholar
  3. 3.
    Barneche, V., Hernandez, L.: Evaluating user experience in joint activities between schools and museums in virtual worlds. Univers. Access Inf. Soc. 01/2014 14(3) (2014). doi: 10.1007/s10209-014-0367-y
  4. 4.
    Harrison, R.: Excavating second life: cyber-archaeologies, heritage and virtual communities. J. Mat. Cult. 14(1), 75–106 (2009)CrossRefGoogle Scholar
  5. 5.
    Sequeira, L.: Virtual archaeology in second life and opensimulator. J. Virtual World Res. 6, 1–16 (2013)MathSciNetGoogle Scholar
  6. 6.
    Barneche, V., Hernández, L.: Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life. Virtual Archaeol. Rev. 1(2), 59–62 (2010)Google Scholar
  7. 7.
    Forte, M.: La Villa di LiviaUn. Percorso di Ricerca di Archeologia Virtuale. L’Erma di Bretschneider, Rome (2008)Google Scholar
  8. 8.
    Steadman, S.: Recent research in the archaeology of architecture: beyond the foundations. J. Archaeol. Res. 4(1), 51–93 (1996)CrossRefGoogle Scholar
  9. 9.
    Azkarate, A.: Arqueología de la Arquitectura: definición disciplinar y nuevas perspectivas. Arqueología de la Arquitectura 1, 7–10 (2002)Google Scholar
  10. 10.
    Sierra, J.: Memoria de la excavación de urgencia en El Alcaparral (Casariche, Sevilla), 1985–1987, Anuario Arqueológico de Andalucía 58 (1985)Google Scholar
  11. 11.
    Hoz, A.: Informe de la Segunda Campaña de Excavaciones en la Villa Romana de ´El Alcaparral’. Anuario Arqueológico de Andalucía, 86 vol III (1987)Google Scholar
  12. 12.
    Blázquez, J.: Mosaicos romanos del Campo de Villavidel (León) y de Casariche (Sevilla). Archivo Español de Arqueología Madrid, T III CSIC (1985) Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Luis Antonio Hernández Ibáñez
    • 1
    Email author
  • Viviana Barneche Naya
    • 1
  1. 1.VideaLABUniversidade Da CoruñaA CoruñaSpain

Personalised recommendations