DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers

  • Luc GeurtsEmail author
  • Vero Vanden Abeele
  • Véronique Celis
  • Jelle Husson
  • Lieven Van den Audenaeren
  • Leen Loyez
  • Ann Goeleven
  • Jan Wouters
  • Pol Ghesquière
Part of the Advances in Game-Based Learning book series (AGBL)


DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in preschoolers. The game includes three mini-games that test the player on three skills that are considered to yield outcome measures that predict the onset of dyslexia: the detection threshold of frequency modulated tones, a test on phonological awareness in which the player has to identify words that have the same phonetic ending, and a test on letter knowledge. In order to keep the motivation of the player high during testing, these tests are embedded in a computer game. We discuss the participatory design process that was adopted to design and develop the game, the rationale behind the design decisions, and we describe the resulting games.


Early detection of dyslexia Games for dyslexia Games for preschoolers Participatory design 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Luc Geurts
    • 1
    Email author
  • Vero Vanden Abeele
    • 1
  • Véronique Celis
    • 2
  • Jelle Husson
    • 1
  • Lieven Van den Audenaeren
    • 1
  • Leen Loyez
    • 3
  • Ann Goeleven
    • 3
  • Jan Wouters
    • 4
  • Pol Ghesquière
    • 2
  1. 1.e-Media LabKU LeuvenLeuvenBelgium
  2. 2.Parenting and Special Education Research UnitKU LeuvenLeuvenBelgium
  3. 3.Department of Speech Language Pathology (MUCLA)University Hospitals Leuven BelgiumLeuvenBelgium
  4. 4.ExpORL, Department of NeurosciencesKU LeuvenLeuvenBelgium

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