Describing and Studying Domain-Specific Serious Games: Introduction

  • Joke TorbeynsEmail author
  • Erno Lehtinen
  • Jan Elen
Part of the Advances in Game-Based Learning book series (AGBL)


The past decade witnessed increasing interest and extremely positive beliefs in the use of games, and especially so-called “serious” games, as educational tools. This AGBL-book on “Describing and studying domain-specific serious games” aims at complementing our current insights into the effectiveness of games as educational tools. In this introductory chapter, we discuss the general scope and outline of the book, with special attention for the content of and relation between the chapters included in Part 1 (game descriptions) and Part 2 (empirical studies on serious games).


Game descriptions Empirical studies on serious games  Outline of the book 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Center for Instructional Psychology and Technology, KU LeuvenLeuvenBelgium
  2. 2.Department of Teacher EducationCenter for Learning Research, University of TurkuTurkuFinland

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