Describing and Studying Domain-Specific Serious Games: Introduction
The past decade witnessed increasing interest and extremely positive beliefs in the use of games, and especially so-called “serious” games, as educational tools. This AGBL-book on “Describing and studying domain-specific serious games” aims at complementing our current insights into the effectiveness of games as educational tools. In this introductory chapter, we discuss the general scope and outline of the book, with special attention for the content of and relation between the chapters included in Part 1 (game descriptions) and Part 2 (empirical studies on serious games).
KeywordsGame descriptions Empirical studies on serious games Outline of the book
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