Skip to main content

Conclusions and Discussion

  • Chapter
  • First Online:
Turing Machine Universality of the Game of Life

Part of the book series: Emergence, Complexity and Computation ((ECC,volume 18))

  • 1586 Accesses

Abstract

This chapter provides a summary and of the Game of Life Turing machine work, the Demonstration of universality and the Quadratic Assignment Problem solution. This project aims were to prove universal computation in the Game of Life cellular automaton by using a Turing machine construction with the object of providing a more demonstrable proof than using a counter machine construction.This has been done, starting with the finite state Turing machine described in Chap. 4 and adding the universal Turing machine described in Chap. 5 then by providing infinite capability through the stack constructor patterns described in Chap. 8.The result of running the symbol doubler Turing machine within the universal Turing machine are shown in Fig. 11.1. This shows how easy it is to verify the result of the computation. In addition some and original work has done during the process if optimizing the order of transitions described in Chap. 6. This uncovered the possibility that the NP-Hard quadratic assignment problem may have a subclass of problems for which optimal solutions all have large basins of attraction .

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Berlekamp, E., Conway, J., Guy, R.: What is life (Chapter 25). Winning Ways for Your Mathematical Plays, vol. 2. Academic Press, London (1982)

    Google Scholar 

  2. Silver, S.: Stephen Silver’s Life Lexicon. http://www.argentum.freeserve.co.uk/lex_home.htm, pre (2000)

  3. Trevorrow, A., Rokicki, T.: An open source, cross-platform application for exploring Conway’s Game of Life and other cellular automata. http://golly.sourceforge.net/ (2005)

  4. HP laptop with a 2.67 GHz Dual Core 64bit Intel processor and 3 Gb of RAM running Windows 7

    Google Scholar 

  5. Gosper, R.: Exploiting regularities in large cellular spaces. Phys. D: Nonlinear Phenom. 10, 75–80 (1984)

    Article  Google Scholar 

  6. McIntosh, G.: Youtube video of minecraft implementation of universal Turing machine program. http://www.youtube.com/watch?v=1X21HQphy6I (2011)

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paul Rendell .

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Rendell, P. (2016). Conclusions and Discussion. In: Turing Machine Universality of the Game of Life. Emergence, Complexity and Computation, vol 18. Springer, Cham. https://doi.org/10.1007/978-3-319-19842-2_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-19842-2_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19841-5

  • Online ISBN: 978-3-319-19842-2

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics