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Internet of Things Based Multiplayer Pervasive Games: An Architectural Analysis

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Book cover Internet of Things. User-Centric IoT (IoT360 2014)

Abstract

Recent advances, increasing affordability and popularity of Internet of Things (IoT) technologies are opening exciting new ways of interaction and sensing for mobile device users. Furthermore, the great acceptance of smart mobile devices in our daily lives makes possible various ludic experiences, which could be greatly improved with IoT technologies. This new setting opens many opportunities for design and development of Pervasive Games for the IoT. In this work, we propose a palette of canonic interaction models and gamification tactics that can be combined for the design of new Pervasive IoT Game experiences. Subsequently, we present the methodology and results of a validation interview regarding our model with experienced game designers. Finally, we present a case study for a Pervasive IoT Game, also giving an overview of our middleware for mobile communication as well as its extension for IoT, discussing the possibilities of implementing new Pervasive IoT Games using it.

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Notes

  1. 1.

    List of devices as of August-2014 at: http://www.bluetooth.com/Pages/Bluetooth-Smart-Devices.aspx.

  2. 2.

    Texas Instruments, CC2541 Sensor Tags, April 2013. More information at: http://www.ti.com/lit/ml/swru324b/swru324b.pdf.

  3. 3.

    According to eMarketer: http://www.emarketer.com/Article/Smartphone-Users-Worldwide-Will-Total-175-Billion-2014/1010536.

  4. 4.

    More information can be found in the Game Design and Interaction Analysis at http://www.lac-rio.com/projects/pervasive-iot-games.

  5. 5.

    The model of the interview, proposed interactive and gamification elements, full results and interview transcripts can be also accessed at http://www.lac-rio.com/projects/pervasive-iot-games.

  6. 6.

    As was commented previously, the full and uncommented results of the interviews can be found at the LAC website, at the footnotes on the last page.

  7. 7.

    More information at http://www.lac-rio.com/projects.

  8. 8.

    Accessible at http://www.lac-rio.com/software.

  9. 9.

    A universally unique identifier is an identifier standard used in software construction, standardized by the Open Software Foundation as part of the Distributed Computing Environment: http://en.wikipedia.org/wiki/Universally_unique_identifier.

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Acknowledgements

We acknowledge the partial financial support through fostering scholarship from CNPQ, process no. 153910/2013-5.

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Correspondence to André MacDowell .

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© 2015 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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MacDowell, A., Endler, M. (2015). Internet of Things Based Multiplayer Pervasive Games: An Architectural Analysis. In: Giaffreda, R., et al. Internet of Things. User-Centric IoT. IoT360 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 150. Springer, Cham. https://doi.org/10.1007/978-3-319-19656-5_19

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  • DOI: https://doi.org/10.1007/978-3-319-19656-5_19

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