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Training in Realistic Virtual Environments: Impact on User Performance in a Motor Imagery-Based Brain–Computer Interface

  • Leandro da Silva-Sauer
  • Luis Valero-Aguayo
  • Francisco Velasco-ÁlvarezEmail author
  • Sergio Varona-Moya
  • Ricardo Ron-Angevin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9094)

Abstract

A brain–computer interface (BCI) is a system that enables people to control an external device by means of their brain activity, without the need of performing muscular activity. BCI systems are normally first tested on a controlled environment before being used in a real, daily scenario. While this is due to security reasons, the conditions that BCI systems users will eventually face in their usual environment may affect their performance in an unforeseen way. In this paper, we try to bridge this gap by presenting a trained BCI user a virtual environment that includes realistic distracting stimuli and testing whether the complexity or the type of such stimuli affects user performance. 11 subjects navigated two virtual environments: a static park and the same one with visual and auditory stimuli simulating typical distractors from a real park. No significant differences were found when using a realistic environment; in other words, the presence of different distracting stimuli did not worsen user performance.

Keywords

Brain-Computer Interface (BCI) Virtual Environment (VE) Distraction Visual stimuli Auditory stimuli 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Leandro da Silva-Sauer
    • 1
  • Luis Valero-Aguayo
    • 2
  • Francisco Velasco-Álvarez
    • 1
    Email author
  • Sergio Varona-Moya
    • 1
  • Ricardo Ron-Angevin
    • 1
  1. 1.Departamento de Tecnología ElectrónicaUniversidad de MálagaMálagaSpain
  2. 2.Departamento de PersonalidadUniversidad de Málaga, Evaluación y Tratamiento PsicológicoMálagaSpain

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