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Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario

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Highlights of Practical Applications of Agents, Multi-Agent Systems, and Sustainability - The PAAMS Collection (PAAMS 2015)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 524))

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Abstract

The project described in this paper proposes a model in which, through a videogame, players will become agents of change in a virtual world considering a Colombian post-conflict scenario. First we briefly describe a sample of games with similar approaches and later present the proposal making emphasis in explaining how the interaction between players is made, as well as the use of animated agents to provide narrative aspects. We also focus in one of the most important aspects of our proposal: a mechanism through which individual actions of each player, represented by an avatar, contribute to a collective construction. The metaphor used here is that, in the same way that players are able to collectively achieve the restauration of certain damaged zones within the virtual world, they would be able to contribute to peace in a Colombian post-conflict scenario.

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Correspondence to Julián Moreno .

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Moreno, J., Alvarez, S. (2015). Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario. In: Bajo, J., et al. Highlights of Practical Applications of Agents, Multi-Agent Systems, and Sustainability - The PAAMS Collection. PAAMS 2015. Communications in Computer and Information Science, vol 524. Springer, Cham. https://doi.org/10.1007/978-3-319-19033-4_29

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  • DOI: https://doi.org/10.1007/978-3-319-19033-4_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19032-7

  • Online ISBN: 978-3-319-19033-4

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