Abstract
In the present paper we describe how to build up digital Serious Games (SG) adopting an Agent Based Modelling (ABM) approach. In particular the design of an Agent Based digital Serious Game must address two different levels: the shell and the core. To better explain this design pathway we will introduce the Learn to Lead project that developed an useful educational/training tool about leadership.
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Di Ferdinando, A., Schembri, M., Ponticorvo, M., Miglino, O. (2015). Agent Based Modelling to Build Serious Games: The Learn to Lead Game. In: Ferrández Vicente, J., Álvarez-Sánchez, J., de la Paz López, F., Toledo-Moreo, F., Adeli, H. (eds) Bioinspired Computation in Artificial Systems. IWINAC 2015. Lecture Notes in Computer Science(), vol 9108. Springer, Cham. https://doi.org/10.1007/978-3-319-18833-1_37
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DOI: https://doi.org/10.1007/978-3-319-18833-1_37
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