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End-User Development in Second Life: Meta-design, Tailoring, and Appropriation

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End-User Development (IS-EUD 2015)

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Abstract

We present a case study of a distance education program for training special needs educators online, using the 3D virtual world Second Life (SL) as the main platform. The study explores two aspects of end-user development (EUD): 1) the professor’s role as a designer of the learning environment, and 2) the students’ use of the environment to collaboratively tailor virtual 3D objects. We used a qualitative approach to collect and analyze data, and we used the participants’ spoken utterances and turn taking as our main source of data. We developed a conceptual framework for analysis using meta-design, tailoring, and appropriation as key concepts. The findings suggest that non-technical users of SL (special needs educators in our case) are able to develop and tailor advanced virtual 3D objects with access to online help resources, and the immersive nature of the 3D environment keeps the participants engaged and motivated during the collaboration and tailoring activities.

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Correspondence to Anders I. Mørch .

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Caruso, V., Hartley, M.D., Mørch, A.I. (2015). End-User Development in Second Life: Meta-design, Tailoring, and Appropriation. In: Díaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds) End-User Development. IS-EUD 2015. Lecture Notes in Computer Science(), vol 9083. Springer, Cham. https://doi.org/10.1007/978-3-319-18425-8_7

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  • DOI: https://doi.org/10.1007/978-3-319-18425-8_7

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-319-18425-8

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