Skip to main content

Research Note: Audience Perspectives on the Perceived Quality of Pure Play Distribution: A Cross-Platform Analysis

  • Chapter
Handbook of Media Branding

Abstract

This study examines adopters and non-adopters of pure play distribution across, print, audio, video, and gaming platforms through the lens of the Consumer Based Brand Equity (CBBE) model’s seven dimensions of perceived quality. It attempts to mobilize brand management scholarship to better predict the likelihood of a consumer engaging in a pure play distribution transaction, and addresses the unique considerations associated with pure play media branding. Pure play products refer to media content sold as digital files and while the appeal for a media firm to engage in pure play distribution stems from economic efficiency, the increase in choice and availability offered to audiences has not produced a consistent level of consumer acceptance across all media platforms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Anderson, C. (2006). The long tail: Why the future of business is selling less of more. New York: Hyperion.

    Google Scholar 

  • Babbie, E. (2007). The practice of social research. Belmont, CA: Thomson Wadsworth.

    Google Scholar 

  • Baran, S. J., & Davis, D. K. (2012). Mass communication theory: Foundations, ferment, and future. Boston: Wadsworth Cengage Learning.

    Google Scholar 

  • Bilton, N. (2013). The allure of the print book. The New York Times. Retrieved April 12, 2013 from http://bits.blogs.nytimes.com/2013/12/02/the-print-book-here-to-stay-at-least-for-now/?_r=0

  • Chan-Olmsted, S., & Shay, R. (2015). Media branding 3.0: From media brands to branded entertainment and information. In G. Siegert, K. Förster, S. M. Chan-Olmsted, & M. Ots (Eds.), Handbook of media branding. Heidelberg: Springer.

    Google Scholar 

  • Edwards, J. (2013). TV is dying, and here are the stats that prove it. Business Insider. Retrieved April 12, 2013 from http://www.businessinsider.com/cord-cutters-and-the-death-of-tv-2013-11

  • Ha, L., & Ganahl, R. (2004). Webcasting business models of clicks-and-bricks and pure- play media: A comparative study of leading webcasters in South Korea and the United States. The International Journal on Media Management, 6(1&2), 74–87.

    Article  Google Scholar 

  • Ha, S., & Stoel, L. (2009). Consumer e-shopping acceptance: Antecedents in a technology acceptance model. Journal of Business Research, 62(5), 565–571.

    Article  Google Scholar 

  • Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2010). Multivariate data analysis. Upper Saddle, NJ: Prentice Hall.

    Google Scholar 

  • IEE. (2005). Disruptive technology. IEE Communications Engineer, 3(6), 30–33.

    Article  Google Scholar 

  • Jenkins, H. (2008). Convergence culture: Where old and new media collide. New York: NYU Press.

    Google Scholar 

  • Keller, K. L. (2008). Strategic brand management: Building, measuring and managing brand equity (3rd ed.). Upper Saddle River, NJ: Pearson Prentice Hall.

    Google Scholar 

  • Lee, S., Brown, J. S., & Lee, S. (2011). A cross-country analysis of fixed broadband deployment: Examination of adoption factors and network effect. Journalism & Mass Communication Quarterly, 88(3), 580–596.

    Google Scholar 

  • Lin, C. A. (2009). Exploring the online radio adoption decision-making process: Cognition, attitude, and technological fluidity. Journalism & Mass Communication Quarterly, 86(4), 884–899.

    Article  Google Scholar 

  • MacMillan, R. (2007). Marvel pop comics online, hopes fans pay. Reuters. Retrieved April 12, 2003, from http://www.reuters.com/article/2007/11/13/marvel-idUSN1360932220071113

  • McShea, T. (2013). Sony’s triumphant night. Gamespot. Retrieved April 12, 2013 from http://www.gamespot.com/articles/sonys-triumphant-night/1100-6409715

  • Rogers, E. M. (2003). Diffusion of innovations. New York: Free Press.

    Google Scholar 

  • Rosenzweig, E., & Gilovich, T. (2011). Buyer’s remorse or missed opportunity? Differential regrets for material and experiential purchases. Journal of Personality and Social Psychology, 102(2), 214–223.

    Google Scholar 

  • Serrano, R. (2009). Cable bundling strategy pays off with lower churn. SNL Kagan. Retrieved April 12, 2013 from http://www.snl.com/sectors/Media/Default.aspx

  • Severi, E., & Ling, K. C. (2013). The mediating effects of brand association, brand loyalty, brand image and perceived quality on brand equity. Asian Social Science, 9(3), 125–137.

    Article  Google Scholar 

  • Sony. (2013). Music unlimited: Sharing playlists. Sony.com. Retrieved April 12, 2013 from http://us.support.sonyentertainmentnetwork.com/app/answers/detail/a_id/3780

  • Story, J., & Loroz, P. S. (2005). Technological congruence and perceived quality of brand extensions. Journal of Product & Brand Management, 14(7), 438–447.

    Article  Google Scholar 

  • Wei, R. (2001). From luxury to utility a longitudinal analysis of cell phone laggards. Journalism & Mass Communication Quarterly, 78(4), 702–719.

    Article  Google Scholar 

  • Yang, D. (2012). The strategic management of store brand perceived quality. Physics Procedia, 24, 1114–1119.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ronen Shay .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Shay, R. (2015). Research Note: Audience Perspectives on the Perceived Quality of Pure Play Distribution: A Cross-Platform Analysis. In: Siegert, G., Förster, K., Chan-Olmsted, S., Ots, M. (eds) Handbook of Media Branding. Springer, Cham. https://doi.org/10.1007/978-3-319-18236-0_9

Download citation

Publish with us

Policies and ethics