Abstract
The European football governing body (UEFA) has developed a programme to share good practices in the management of sport. It includes blended learning (face-to-face and on-line interactive courses), knowledge sharing platforms and a 3D virtual stadium. The programme consists in collecting existing practices, creating new practices, organising them into an on-line platform and combining them into learning scenarios. Typical knowledge management issues are addressed such as integrating contextual and generic knowledge or yet turning tacit into explicit knowledge. The scenarios include libraries of good practices in the form of learning objects (videos and documents) as well as hints to solve critical problems in each of the domains of sport management.
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Notes
- 1.
The term « good practice » is used instead of « best practice », because practices may be more adequate than others depending on the context of application. Hence, there can be more than one unique best practice to address various situations.
- 2.
A few more knowledge management techniques to capture knowledge have been used to build good practices. They are not presented here. They include observation, simulation, problem solving or yet comparison between practices.
- 3.
LMS: Learning Management System that follows the student involved in a learning process.
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© 2015 Springer International Publishing Switzerland
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Boder, A., Barthe, C., Sacoun, A. (2015). Scenarios for Sharing Good Practices in Sport Management. In: Cabri, J., Pezarat Correia, P., Barreiros, J. (eds) Sports Science Research and Technology Support. icSPORTS 2013. Communications in Computer and Information Science, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-319-17548-5_6
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DOI: https://doi.org/10.1007/978-3-319-17548-5_6
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