Abstract
In the previous chapter we examined how the network formation and adaptation of the model slime mould could be used to approximate computations. Although slime mould computes by means of its spatial propagation and shape adaptation, this is not the way the current dominant form of computation – classical computation – operates. In modern computer systems problems are abstracted into a symbolic representation and implemented by programs which are ultimately executed by microscopic operations involving transformation of input signals by logic gates.
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© 2015 Springer International Publishing Switzerland
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Jones, J. (2015). Approximating Classical Computing Devices with the Multi-agent Model. In: From Pattern Formation to Material Computation. Emergence, Complexity and Computation, vol 15. Springer, Cham. https://doi.org/10.1007/978-3-319-16823-4_7
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DOI: https://doi.org/10.1007/978-3-319-16823-4_7
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-16822-7
Online ISBN: 978-3-319-16823-4
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